WoW: Corrupted Items are not as bad as you think, says Blizzard

WoW: Corrupted Items are not as bad as you think, says Blizzard

Corrupted items are poorly received in the WoW community. Therefore, Blizzard is now providing more information on how the system was intended. Is that convincing?

A few days ago, when the “Corrupted Items” system was implemented on the PTR of World of Warcraft , it didn’t take long for a lot of criticism to pour in. At first glance, many players do not like the system at all and do not understand why Blizzard wants to implement it at all. However, the developers explain the system and the intent behind it in more detail.

What is the problem with corrupted items? The “Corruption” effect replaces Titanforging and Warforging in Patch 8.3 (Titanforged and Warforged). It was a chance for items to receive a higher item level than usual or to have socket slots or tertiary stats.

In Patch 8.3 Visions of N’Zoth, items can instead become “corrupted” to gain powerful passive effects. However, these come with a drawback in the form of Corruption. Corruption causes negative effects to haunt the character, such as damage over time or reduced healing.

All positive and negative effects are presented here.

What does Blizzard say? In a rather lengthy forum post, Blizzard addressed many aspects of corrupted items and explained the developers’ intentions. We present the most important points from the contribution.

All items can be cleansed: It is important to know that all items can be cleansed at any time in the Heart Chamber – without exception. So if you get a much-desired item, but it has become “corrupted” and has an effect you do not want, you can simply cleanse it in the Heart Chamber. This removes the Corruption and the additional effect, and the item returns to its “normal values”.

You can cleanse all items with Mother and Magni if you want.

Corruption can be mitigated: Additionally, players have some protective mechanisms against Corruption, especially the legendary cloak of Furorion. This can be upgraded and then negates part of the player’s Corruption. It would then be possible to wear one or two corrupted items without experiencing any negative effects from them.

How many corrupted items should players wear? The developers do not want players to wear only corrupted items. Instead, the developers assume that at the beginning, 1-2 items can be worn without issues. Those who prefer a bit more challenge can wear 3-4. However, no one should wear much more, as the negative effects of Corruption are intentionally designed to be so strong that they should deter players.

There should be a selection of how many corrupted items one really wants to wear and whether one prefers to store or cleanse some items instead.

Why is Blizzard doing all of this? Blizzard emphasizes that it has heard the players’ criticism of Titanforging. Many items no longer feel like a reward, and often you already have items that are much better when raiding heroically because they have been upgraded in normal raids. With the new system, items will no longer be absurdly powerful, or at least the drawback of Corruption must be compensated.

The system is not permanent: One last point is that the Corruption system is not permanent. Initially, it is only for Season 4, so essentially for the duration of Patch 8.3, a replacement for Titanforging or rather a variation of it. Thematically, it fits well with N’Zoth, whose influence spreads across all of Azeroth. In future patches, the system will likely not be reused.

What is your opinion on corrupted items? Does this sound plausible and sensible? Or is it still “junk”?

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Source(s): eu.forums.blizzard.com
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