WoW Classic has only been out for a few weeks and Phase 2 has not even started yet. Nevertheless, many players are already wondering how the content will continue once Classic is “through”. There are already ideas. We have looked at some possible content.
What is “WoW Classic+”? For some time now, there has been a petition from players to start “WoW Classic+”. Behind the somewhat abstract term is the idea that WoW Classic will be expanded with new content specifically for Classic after reaching the last “old” content.
This idea has been circulating in the community since the announcement of the Classic servers in 2017. The model itself is also not new: the MMORPG Runescape is taking exactly this path with OldSchool Runescape.
Some fans are already excited about Classic+. Others are more against it or criticize it. However, the idea definitely has many starting points for new content.
When is Classic “over”? This is being demanded because the content of WoW Classic will eventually be played through. At the end of the five announced phases of WoW Classic is finally the necropolis Naxxramas, the last raid of WoW from 15 years ago.
Until then, some time will pass, as Phase 2 hasn’t even started yet. Next up is the release of Duskwood.
Nevertheless, many players and MeinMMO reader chips7 see it that way that thoughts should now be made about new content. After all, it also takes time for development and wouldn’t just appear suddenly.
5 Contents that WoW Classic could continue with
What kind of contents are these? We have thought about this topic. Anyone who has played WoW before or Classic again will have stumbled upon many places where there is unused potential.
Classic already offers many contents that were never really finished or that could easily fit into the game – because they already exist and just need to be “activated”. We show you five of these ideas.
1. Uldum and the Machines of the Titans
Where can the machines be found and what are they? The Titans created Azeroth as we know it according to numerous legends in the game. Remnants of their work are the machines of the Titans, which can still be found in parts of Azeroth.
In Classic, we find rather few of these machines and devices. The most prominent places with remnants of the Titans are:
- the instance Uldaman
- the southern Tanaris with the passage to Uldum
- the patrolling stone guardians and standing constructs in the Un’goro Crater
That they often have some sort of use was shown by the following expansions. WotLK, Legion, and now Battle for Azeroth focused particularly heavily on the Titans and their machines.
This is how new content could look like: In southern Tanaris, some giant guardians still protect the passage to Uldum, to which a quest line from Uldaman even leads. However, it simply goes no further.
This quest line could be used to unlock a Uldum raid or a new endgame zone Uldum as a pre-quest. Since Uldum is close to the Un’goro Crater, the constructs could also be integrated here.
Possible options would be:
- a daily quest hub like the Isle of Quel’Danas in Burning Crusade or the Isle of Thunder in Mists of Pandaria
- a large global event like the opening of Ahn’qiraj
- daily expeditions in the form of dungeons that alternate
2. The Timbermaw Hold
Where is the Timbermaw Hold located? The Timbermaw Hold is a complex between Felwood, Winterspring, and Moonglade, where Furbolgs reside. Here, players must earn reputation so they can peacefully reach Winterspring.
Another part of the Timbermaw Hold is also located in Azshara. Here, several Furbolgs of the Hold guard a huge gate that presumably leads to nowhere and that players cannot open.
What exactly is behind it can only be guessed. However, it is likely that the actual Hold is where the Furbolgs reside and that it offers more than the small cave complex in northern Felwood.
This is how new content could look like: Since the Timbermaw Hold already exists as a reputation faction, that could become a new content. Depending on the reputation level, players would then receive new tasks or access to certain areas.
Similar to how the Argent Tournament worked in Wrath of the Lich King or the Molten Front in Cataclysm, players could earn reputation for special rewards or further quests.
An approach like in the Molten Core would also be conceivable. Here, players need reputation with the Hydraxians to be able to face Ragnaros. New dungeons or raids could require reputation with the Hold to gain access.
3. Eranikus and the Emerald Dream
Who is Eranikus? Eranikus is a dragon of the Green Dragonflight, whose power is said to be surpassed only by Ysera herself (via Wowpedia). He was entrusted with guarding the sunken temple of Atal’Hakkar.
However, the trolls there summoned Hakkar into the world, and Eranikus went insane. In Classic, his shade slumbers as the last boss of that instance. Later in the story, Eranikus sacrifices himself in the battle against Xavius in the Nightmare.
In Classic, however, you can find his essence and bind it with a cauldron. It then serves as a trinket that accuses you with every use and sometimes calls for Itharius.
This is how new content could look like: If you locate Itharius in the Swamps of Sorrows, he sends you with the essence to Winterspring. Here you are to speak with Umbranse. However, the quest line ends abruptly.
Here, it could be addressed, as the start apparently already exists and the end was probably never implemented. One possibility would be to cleanse the essence and thus free Eranikus’s soul by visiting the Emerald Dream or fighting Hakkar.
At the end of the quest line, the essence could stand as a legendary trinket. Similar contents can also be found with Naxxramas. Here, the Corrupted Ashbringer can be found.

Through hidden quests, introduced in Legion for hidden skins, it should be possible to cleanse him to create the legendary weapon Ashbringer. The same could also be the case for the Eranikus quest line.
4. Ravenholdt
Where is Ravenholdt and what is it? The estate of Ravenholdt is hidden in the hills in the northern foothills of the Hillsbrad Foothills. It is full of assassins, rogue trainers, and NPCs who have something against “the Syndicate”.
The leader of Ravenholdt and owner of the estate is Lord Jorach Ravenholdt. Rogues are sent to him and his group for a short quest line in which they are to gather reputation with Ravenholdt.
This only goes up to a certain point. After that, there is a quest later to exchange heavy loot boxes for throwing knives, and that’s it. The content in Classic is “unfinished”.
This is how new content could look like: Ravenholdt itself is a quite mature complex and shows that a longer class quest line was waiting there. Logically, it could be continued with a battle against the Syndicate.
The estate is just a placeholder for general quests and areas that can further develop the class fantasy of the classes from Classic. In Ravenholdt, rogues could gather to receive new and special class quests.
Ravenholdt and this idea were already taken up in Legion in the form of the Order Halls of all classes. However, in Classic, places for each class already exist, such as the Chapel of Hopeful Light, Uther’s tomb, or Moonglade, which could also provide such a hub for other classes.
At this point, appropriate content could be introduced for special class rewards such as mounts or gear.
5. The Caverns of Time
Where and what are these caverns? The Caverns of Time are the home of the Bronze Dragonflight in World of Warcraft. Here, the guardians of time rest and ensure that the flow of time is not disturbed.
The caverns lie to the east of Tanaris and are not accessible in WoW Classic. In front of them wait several bronze dragons, including a boss needed for the Onyxia pre-quest.

In later expansions, the caverns serve to tell stories from the past of Warcraft. Through dungeons and raids, players must ensure that history takes its correct course and is not disturbed by the Infinite Dragonflight.
This is how new content could look like: In World of Warcraft, the Caverns of Time have only been used to bring new dungeons that take place in the past. However, they could also be used for the future.
Through the Caverns of Time, players could gain access to popular dungeons from other expansions without directly needing to implement these expansions. The dungeons could be scaled.
By contrast, the “Timewalking Dungeons” already currently function, allowing players to play instances and raids from past expansions. The same technique could be applied in reverse.
Innovations for WoW Classic – Yes or no?
What could still come: If extensive ideas like those above cannot be realized, it is still possible to bring at least a few new features.
The next phases already hold the missing class quests. Additional content could easily be integrated here, which would not really disturb the “Classic feeling”.

Some quest lines and content are indeed implemented but clearly unfinished. In Azshara, for example, there is a quest from shipwrecked sailors (which cannot be completed yet) that simply does not continue. A shield guard also lies in a camp full of satyrs without further reason.
These are problems with the ideas: Any innovation is a change to the original Classic and could upset those who wanted Classic “as it was” and nothing else.
Others, on the other hand, are only bothered by certain features of Retail, which is why they switched to Classic.
The decision to bring new content must therefore be well thought out and may simply be discarded. Another shitstorm would surely not be beneficial.
But what do you think? Should “WoW Classic+” be released with ideas like those above? Or is Naxxramas enough forever?










