In WoW: Classic you can trade loot with each other

The developers have announced some changes that will be made in WoW Classic. Loot will be tradeable, just like in the live version.

At BlizzCon 2018, it was not only about Battle for Azeroth and the Patch 8.2 Rise of Azshara, but also about World of Warcraft: Classic. In a nearly 45-minute panel, the developers talked about the problems and difficulties they encountered while restoring the classic version of World of Warcraft.

WoW classic title image human orc tauren

They also spoke about changes that will not be like in the “Original Classic” from 12 years ago. We will reveal to you what will change.

Changes between the original “Classic” and the “new Classic”

Loot will be tradeable: In the current version of World of Warcraft, players can trade their looted items with other players who were also present during the boss kill. This function will be implemented in “Classic” for a simple reason: to save the time and nerves of players and the support team.

In Classic, players had to write a ticket to a GameMaster for “misallocated loot” and ask for their loot to be assigned to another player. That could take four or five days.

Because the end result is the same – Player B receives an item that Player A accidentally got – the developers will adopt this system.

WoW Design Philosophy Dungeon Finder

Classic also has a release date – at least roughly.

Interface improvements will remain: Also, some improvements to the interface will not be “rolled back to Classic”. For example, Hazzikostas mentioned opening mail in the mailbox. Nowadays, with a shift-click, you can directly take the attachment from the letter without having to click on it individually first.

Such small details that simply provide a better interface will be taken from the current version and will not be “artificially worsened”.

By the way, not all content from WoW: Classic will be available at launch.

Many things will remain unchanged: Other aspects of the game will remain unchanged compared to back then, mainly everything that could affect balance. For example, opponents will only have 16 debuff slots – a problem for warlocks and anyone else who applies debuffs to opponents back then.

WoW Design Philosophy Debuff Limit

Energy regeneration for rogues also comes in “bursts” and not like today in small units per fraction of a second – here the developers remain true to the original.

Addons are still a big issue: The developers are still unclear about which addons they want to allow. Back then in Classic, addons could do much more than today. There were addons that could execute the entire spell rotation of a character, including automatic interrupt and target changes, with just a single key press.

Such addons were “against the spirit of World of Warcraft then and now” and will probably not be usable anymore.

Do you find these small changes acceptable? Or should Blizzard recreate everything exactly – including a necessary ticket to support if the looter makes a mistake?

This is an AI-powered translation. Some inaccuracies might exist.