WoW buffs a dragon riding talent by 4,000%, because it was just junk

WoW buffs a dragon riding talent by 4,000%, because it was just junk

The worst talent of World of Warcraft: Dragonflight is suddenly incredibly strong. Herbalists and miners rejoice, as they can now farm endlessly.

Even weeks after the release of the expansion “Dragonflight”, dragon riding remains a controversial topic. Not everyone likes the new mode of transportation. Although many have warmed up to dragon riding the more they use it, herbalists and miners still have a problem with it.

Because anyone who stops for every herb quickly runs out of energy and ends up grounded. But Blizzard fixes this issue by significantly strengthening one talent by a whopping 4,000%.

Which talent is being discussed? It refers to the dragon riding talent “Dragonrider’s Cultivation”. This is one of the two talents available in the second last row of the talent tree for dragon riding. Until now, the talent increased energy regeneration by 10% for 10 seconds after gathering ores and herbs.

In fact, it had a built-in internal cooldown of 30 seconds, meaning it could only be triggered twice per minute. Worse still: While you are in the air, energy regeneration is deactivated, so you had to wait a full 10 seconds on the ground just to get 10% more energy regeneration.

Or, to put it in the community’s words: The talent was completely useless.

What has been adjusted? In a hotfix, Blizzard significantly revamped the talent. The old bonus of 10% is gone and has instead been increased to a bonus of 400% for 3 seconds – That means an increase of 4,000%. Additionally, the internal cooldown has apparently been removed, allowing you to trigger the talent every time you gather an herb or an ore.

In the video, you can find information for crafters in Dragonflight:

What are the implications? The consequence of this adjustment is that after gathering ores and herbs, you will regenerate a full energy point within 3 seconds – as long as you stay on the ground. This should always give you enough power to move from one ore or herb to the next.

So if you get into the habit of waiting about 3 seconds after gathering ores and herbs, you should be able to farm nearly endlessly without having to take an “energy break”.

The community celebrates how Blizzard responds: The fact that Blizzard makes such desired changes “just like that” in a hotfix seems to please many in the community. Some voices from the WoW subreddit:

  • “I would have preferred to receive an energy point per gathering action directly, but I am really glad they changed this for the better.”
  • “I have no doubt that the future of this expansion will be great, with all these improvements they’re making.”
  • “Good, the 10% were just a bad joke.”
  • “Are they really listening to us? … Is this still Blizzard?”

It is clear that many characters can now farm significantly more efficiently – and that is likely to have long-term effects on prices, but also on the enjoyment of collecting.

What do you think of this change? Feel free to let us know in the comments!

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This is an AI-powered translation. Some inaccuracies might exist.
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