In World of Warcraft buffs and nerfs are raining down again. The two best healers are getting weaker, while many other classes are receiving buffs.
The balance in World of Warcraft is quite complicated and even months after the release of Dragonflight, the developers are still not fully satisfied with the performance of some classes and specializations. Therefore, with the upcoming maintenance on February 8, 2023, there will be a significant batch of balancing changes. A total of 13 specializations will be strengthened – in some cases quite drastically – while 2 specializations will have to live with nerfs.
Which classes will be changed? Overall, a few tanks, healers, and DPS classes will be strengthened, while the two strongest healers will lose a bit of performance.
Buffs are available for:
- Blood Death Knight
- Frost Death Knight
- Guardian Druid
- Hunter (all)
- Windwalker Monk
- Protection Paladin
- Holy Priest
- Restoration Shaman
- Warlock (general)
- Destruction Warlock
- Demonology Warlock
Nerfs are applied to:
- Preservation Evoker
- Restoration Druid
All WoW balance changes for February 8 in detail
Death Knight
- Blood
- Heart Strike deals 15% more damage.
- Blood Plague deals 15% more damage.
- Boiling Blood deals 15% more damage.
- Death and Decay deals 20% more damage.
- Shattering Bone deals 5% more damage.
- The bonus damage from Blood-red Ground while in Death and Decay has been increased to 6% (previously 5%).
- Frost
- Unleashed Frenzy now lasts 10 seconds (previously 6 seconds).
- Cleansing Strikes from Obliteration now hit 2 additional targets (previously 1 additional target).
- Frost Fever deals 15% more damage.
- Unstoppable Glacier deals 20% more damage.
- Frost Strike deals 10% more damage.
- Frost Whelp’s Aid deals 100% more damage.
- Frost Scythe deals 35% more damage.
Druid
- Guardian
- The armor bonus from Ironfur is increased by 20%.
- Enhanced Fur increases Ironfur’s armor by 15% (previously 8%) and the damage reduction from Barkskin by 10% (previously 5%).
- Ursoc’s Fury now grants a shield equal to 50% of the damage taken from melee and crushing (previously 30%).
- The cooldown reduction from New Empowerment is now 20% / 40% (previously 15% / 30%).
- The trigger chance for Entangled Maul is increased to 10% / 20% (previously 5% / 10%).
- The healing from Moonlight is increased by 130% and its cooldown reduced to 1 minute.
- Restoration
- All healing is reduced by 3%. Does not count in PvP.
Evoker
- Preservation
- All healing is reduced by 5%.
Hunter
- Beast Mastery
- Damage of the hunter and their pet abilities is increased by 5%.
- Marksmanship
- Damage of the hunter and their pet abilities is increased by 5%.
- Survival
- Damage of the hunter and their pet abilities is increased by 5%.
Monk
- Windwalker
- All healing is increased by 3%.
- The healing from Revitalize is increased by 5%.
- Clouded Focus increases the healing and reduces the mana cost of Enveloping Mist and Revitalize by 20% (previously 15%).
- Peaceful Healing increases the healing of Enveloping Mist and Renewing Mist by 25% / 50% (previously 15% / 30%).
- The damage of Spinning Crane Kick is increased by 15%.
- Ancient Concordance increases the chance to reset Rising Sun Kick by 5% / 10% (previously 3% / 6%).
- Lesson of Doubt increases damage and healing by up to 40% (previously 35%).
Paladin
- Protection
- Avenger’s Shield deals 10% more damage.
- Blessed Hammer / Hammer of the Righteous / Crusader Strike deals 30% more damage.
- Hammer of Wrath deals 15% more damage.
Priest
- Holy
- All healing is increased by 3%.
Shaman
- The healing from Healing Wave is increased by 10%.
- The healing from Chain Heal is increased by 10%.
- Restoration
- The healing from Healing Surge is increased by 10%.
- The healing from Healing Rain is increased by 10%.
- The healing from Overflowing Tides is increased by 10%.
Warlock
- Demonic Barrage from the Eye of the Inquisitor now deals 35% more damage.
- Eye of the Inquisitor no longer applies Fel Bolt.
- Soul Keeper’s Summon now deals 35% more damage.
- Destruction
- Soulfire deals 20% more damage.
- Conflagrate deals 5% more damage.
- Demonology
- Wild Imps deal 15% more damage.
- Dark Familiar deals 30% more damage.
Additionally, there are a number of other changes that are only relevant in PvP. You can read the detailed information in the official announcement.
What do you think of the adjustments? Is your class affected by the buffs? Or will you have to bear significant nerfs again?
