WoW brings many buffs and nerfs – This is how your class will fare from tomorrow

WoW brings many buffs and nerfs – This is how your class will fare from tomorrow

WoW: All Class Changes from September 18, 2024

  • Death Knight
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength rather than total Strength.
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning by 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).
Source(s): us.forums.blizzard.com/en/
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