Does the balance in WoW finally make sense? At least the World First Kill of Argus suggests so. All classes were meaningful!
Although class balance in World of Warcraft is a recurring point of criticism from many players, it seems Blizzard has done most things right with the current patch 7.3.2.
This is beautifully illustrated by the fact that the World First Kill of Argus the Unmaker in mythic mode required all 12 character classes.
In the past, it was often the case that raid leaders decided to bring one or two classes particularly frequently into the raid. With 20 players per Mythic raid group, it was common for five, six, or even seven players to be rogues, mages, or shadow priests, depending on the raid boss and its requirements.
Often, it was only a few percentage points or even mere fractions thereof that provided one class an advantage over another. Rogues, for instance, are very popular in boss fights with intense area damage because they can significantly mitigate almost any ability through Feint, relieving the healers considerably.
Individual classes were stronger in the past
In earlier times, it was mandatory to bring all character classes, as each class had a unique buff. For instance, if you didn’t bring mages into the battle, you would miss out on additional percentage points of magical critical strike chance. Without priests, the entire raid group noticeably had fewer hit points.
The fact that Method needed all 12 character classes to defeat Argus shows that the balance is currently right and that every class can play a meaningful role in raid content.
What do you think of the current balance in World of Warcraft? Do you think your class with your favorite specialization is needed and useful? Or does the variety just show that Antorus was “too easy”?
Have you already seen that artifact weapons in WoW will soon get 50 new levels? The grind continues!

