The invasion points are a major feature of Argus in World of Warcraft. However, not everyone likes them.
With the second week since the release of the “Argus” patch, the so-called invasion points are now accessible in World of Warcraft. These are numerous different portals scattered across Argus, leading to various “alien worlds” also under attack by the Burning Legion. Players can traverse these portals and experience a small scenario in a few phases.
However, I am not really convinced by the concept.
You enter a scenario in an alien world to which you have no connection other than “Yes, ding dong, the Legion is here, smash everything” – and that is exactly what you do. Usually, there are three phases that essentially say: Kill X, kill Y, kill Z.
While this is core mechanics in World of Warcraft, it is not particularly excitingly packaged. The story of a dungeon and the connection to the plot are simply lacking.
Even the large invasion points, which serve as substitutes for world bosses, did not convince me in the first week. Sure, it is fun to rush against Alluradel with a “mismatched group” and watch as 70% of the raid gets taken over and the other players get butchered. But ultimately, the large invasion points are exactly that: world bosses. Nothing more and nothing less.
After a while, the large invasion points are the only thing that is still fun. At least I believe so, as they drop “world boss loot” – I got tired of the “normal” invasions after 3 days and only rush there when Lord Illidan needs waystones again.
Maybe it would help if players were directly put into a cohesive group within the same zone. Because currently, there is complete chaos. You enter an “instance” and see pure chaos before you. One mage hops around the map with 15 elite enemies in tow while three other solo players desperately try to control the mobs, constantly standing in some effect. A somewhat coordinated group of four fights the enemies “according to plan” and then gets surprised by the mage, who drags the wild horde into the group.
Sure, with just a few clicks in the group finder, you can also find a suitable group that approaches the whole thing sensibly. However, I find it absolutely puzzling why players are not immediately “obligated” to do so. This opens the door for some trolls to cause chaos in the instances with other players on their own.
Ultimately, the invasion points are just an additional world boss with annoying “fluff” for me – but I can’t like everything about Argus.
What do you think of the invasion points of Argus? A great thing or much ado about nothing?
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