WoW: All tanks will be significantly stronger, only Demon Hunters will not

WoW: All tanks will be significantly stronger, only Demon Hunters will not

A hotfix for World of Warcraft will soon make tanks much more stable. They will become sturdier and will not fall over as quickly.

In recent weeks and months, there have been numerous discussions about tanking in WoW: Shadowlands. Many tanks complained that they could hardly withstand anything and were falling too quickly in mythic dungeons. Additionally, a bug with Demon Hunters made these tanks much stronger than intended. Now Blizzard is bringing a hotfix – and significantly buffs all other tanks.

What exactly is being changed? Blizzard grants all tanks, except for Demon Hunters, a bonus to their passive effects. Both the physical damage taken and the magical damage taken will be reduced by 10%.

For Demon Hunters, however, all damage taken will be reduced by 5%. While this sounds like a buff, it comes with a fix that has made Demon Hunters too strong until now. Since this bug will be fixed, it is essentially a nerf for Demon Hunters.

WoW Demon Hunter Casting Shadowlands title 1140x445
Demon Hunters get ‘a little nerf’ – all others become stronger.

What was the bug like? There was a bug with Demon Hunters that caused them to take significantly less magic damage than intended. A whopping 15% less magic damage applied to Vengeance Demon Hunters, making them the perfect choice for almost any dungeon. Coupled with their high mobility and solid self-healing, in “Mythic+” no tank could keep up with them.

This error will be fixed on March 31; it coincides with the buffs. This means that Demon Hunters will become a little weaker, while all other tanks will take less damage and thus can catch up to their colleagues filled with Fel magic.

While all other tanks benefit from 10% less damage taken, this is different for Demon Hunters. They will take (due to the bug fix) 10% more magical damage but will take 5% less physical damage.

What does this mean? In plain terms, this means that all tanks in dungeons will now become a bit sturdier and will take 10% less damage across the board – with the exception of Demon Hunters. The consequence is that higher key stone dungeons will become easier, tanks will have to kite a bit less, and may tank more “face-to-face.” This, in turn, lightens the load for healers who do not have to pay as much attention to their tanks and can participate a bit more in DPS.

Overall, this should make all content a bit easier and give tanks a feeling of more control again. Because tanks have felt for a while that they are just running around in panic.

What do you think about these changes? A good solution to make tanking more enjoyable?

Source(s): us.forums.blizzard.com
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