WoW: After the rework, wizards are left empty-handed – Heavy nerfs for Fire, Arcane, and Frost

WoW: After the rework, wizards are left empty-handed – Heavy nerfs for Fire, Arcane, and Frost

Gloomy times for mages in World of Warcraft. After the rework, there are now some hard nerfs.

The patch 10.1.5 of World of Warcraft was a reason to celebrate for many mages. Because finally, there was a long-awaited rework that removed some of the annoying talents – such as the infamous “Rune of Power” – from the game. Others were sad, that the loyal companion “Water Elemental” can now only be summoned temporarily.

Now there is another reason for dissatisfaction: a few major nerfs are coming.

What will be nerfed? Essentially, the overall damage of mages will be nerfed, although mostly the area damage is in focus. The changes in detail are:

  • Fire
    • The damage of all abilities is reduced by 5%.
    • Flamestrike deals 6% less damage and now deals less damage when more than 8 targets are hit.
    • Fire Blast deals 6% less damage and now deals less damage when more than 8 targets are hit.
    • Blessing of the Sun King now ensures that your next Pyroblast or Flamestrike deals 260% more damage (previously 275% more damage).
  • Frost
    • Frozen Orb deals 5% less damage.
    • Blizzard deals 4% less damage.
    • Comet Storm deals 5% less damage.
    • Below Zero increases damage to incapacitated and frozen targets by 5% / 10% (previously 10% / 20%).
  • Arcane
    • Arcane Barrage deals 3% more damage.
    • Resonance increases the damage per hit target from Arcane Barrage by 10% (previously 12%).
    • Arcane Explosion deals 6% less damage.
    • Arcane Orb deals 8% less damage.

When will the nerfs go live? With the next server maintenance on the coming Wednesday, that is, on July 19, 2023. Until then, you should make use of the strength of mages to perhaps tackle the new Mega-Dungeon “Twilight of the Eternal”.

Why is Blizzard doing this? Anyone who has been playing with a mage in the last few days, who roughly knew what they were doing, might have been quite surprised by their damage. Because mages had astonishingly easy times, not only leading the DPS meters but also having a clear lead over the next group member. Especially in area damage situations, mages were simply too strong, with the exception of fire mages: they were just always too strong.

Blizzard is therefore making adjustments and slightly restricting the power of all mages.

What do you think about these nerfs? A good, well-thought-out thing? Or does it ruin the class that has just been made “playable” again?

Source(s): wowhead.com
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