As absurd as it sounds: those who carried less equipment saved a lot of time yesterday while questing in World of Warcraft.
Yesterday, Patch 7.2 “The Tomb of Sargeras” for World of Warcraft: Legion went live and brought a lot of new features and content to Azeroth.
However, such a major patch does not come without some issues that have sneaked into the game content.
Just yesterday we reported on an undocumented change that Blizzard had snuck into the patch.
In the open world, enemies at the maximum level of 110 no longer scaled with the player’s level, but with their average item level. This led to many players experiencing the unpleasant situation yesterday where they could engage significantly fewer enemies at once than before the update.
With weaker equipment, enemies died faster
However, the scaling values seemed to be calculated quite strangely and had some bugs, as Ion Hazzikostas, the Game Director of WoW, admitted in the official forum.
With “normal” opponents, removing a single piece of armor – preferably a ring – could cause enemies to lose between 20% and 30% of their health!
With more powerful elite opponents, the difference was even more pronounced. If a creature previously had an intimidating 18 million health, it shrank to 12-13 million health after removing a ring and dealt significantly less damage as well.
So, absurd conditions prevailed in Azeroth yesterday, which fortunately were fixed by a hotfix last night.

