2: When you poison a target, your Deadly Poison and Wound Poison have an increased 0% chance to critically hit the target.
4: When your Deadly Poison or Wound Poison deals critical damage, there is a chance of 0% that you will gain 1 Energy.
Outlaw
2: Additional attacks from Saber Slash increase the damage of your next Stab by 5%. Stacking up to 4 times.
4: Stab has a chance of 0% to grant you a random effect from Fortune Dice that you do not already possess for 0 seconds.
Subtlety
2: Each combo point spent increases the damage of your next use of Assassination by 0%.
4: Nightblade and Exsanguinate have a chance of 0% to refund 0 combo points.
Shaman
Elemental
2: Each casting of Lava Burst increases the damage of your next Earth Shock by 10%. Stacking up to 3 times.
4: Earth Shock has a 30% chance to trigger an Elemental Overload.
Enhancement
2: Rockbiter causes the target to suffer an additional 10% Fire and Nature damage from your attacks over 0 seconds.
4: Stormstrike has a 15% chance to grant a charge of Rockbiter.
Restoration
2: When you cast Healing Rain, up to 6 allies in the area are instantly healed for 6.
4: Healing Wave and Healing Tide have a 30% chance to heal players in the area of your Healing Rain for 100% of the amount.
Warlock
Affliction
2: When Soulsteal deals damage, there is a 0% chance to increase the duration of Unstable Affliction on the target by 0 seconds.
4: When Corruption deals damage, there is a chance to increase the speed at which Soulsteal deals damage by 10%.
Demonology
2: Each Soul Shard you spend for Hand of Gul’dan increases the damage of your next Summon Doomguard by 0%.
4: When you use Demonic Empowerment, your Doomguard immediately uses Doom Bite for 0% of the damage. This can only be triggered once per Summon Doomguard.
Destruction
2: Chaos Bolt has a 0% chance to increase the critical strike chance of Conflagrate for 0 seconds by 0%.
4: Chaos Bolt deals the target an additional 0% of its direct damage over 0 seconds.
Warrior
Arms
2: Colossal Smash also increases the critical damage you deal to the target during its duration by 0%.
4: Deadly Strike increases the damage and critical strike chance of your next Whirlwind or Smash by 0%. Stacking up to 0 times.
Fury
2: Rampage causes the target to bleed for an additional 0% of its direct damage over 0 seconds.
4: When you activate Battle Cry, the damage of your next Rampage is increased by 0%.
Protection
2: When Demoralizing Shout ends, the duration of your next Shield Block is increased by 0 seconds.
4: Blocking an attack increases the value of your existing Grit by 0. This effect can occur only once every 0 seconds.
Cortyn says: For me, Death Knights are the clear winners of the Tier 21 sets. No other set aligns more with the class fantasy than that of the undead warrior. The clear losers for me are mages. The set looks surprisingly “pudgy” and makes the casting counterparts seem more silly than threatening.
Which of the sets do you like the most? Which ones do you dislike? Let us know in the comments!
World of Warcraft, the most-played online role-playing game of all time, offers a vast, diverse, and atmospheric game world. There is something there for every ...