With the new patch 7.3.5 in World of Warcraft, the health point scaling of bosses has changed. This also affects older bosses, where solo farming for transmog gear or mounts has now become significantly harder or even impossible. Blizzard admits to a mistake and announces improvement via hotfix.
The new patch 7.3.5 in World of Warcraft should improve various aspects of the game. However, there were unintended side effects when the HP scaling of opponents was revised. Players noticed that this also affects old bosses from earlier expansions. As Blizzard now confirms, they are already working on a solution.
HP scaling of MoP and WoD bosses will be adjusted
The impact that the new calculation of opponent health points has on old content has been discussed by players since the release of patch 7.3.5. This is particularly noticeable in raids from Warlords of Draenor and Mists of Pandaria.
In this older content, many players typically soloed through raids taking down bosses to acquire special style gear or mounts. However, this is currently hardly possible, as the raid bosses have become too powerful due to their high health points.
Bosses that previously had 12 million HP now have a staggering 200 million HP due to the update.
In the forum, Blizzard explains that these changes were not intended to result in this outcome.
“It was not our intention to increase the difficulty for transmog or mount runs for solo players so significantly. It is a side effect of the health point adjustments of the opponents we made for leveling players. We are already working on a solution that will significantly reduce the health points of MoP and WoD bosses.”
The solution is hoped to be deployed to the live servers of World of Warcraft before the weekend.
Further difficulties are posed by opponents in dungeons. Mobs in normal dungeons have abnormally high health points and are tougher than those in heroic dungeons. Oops!
