The next Dev-Speak for World of Warcraft just came in: This time it’s about new and removed values in Warlords of Draenor. As previously announced, there will be major changes to secondary and side values in the next expansion for World of Warcraft – this also includes the removal of attributes.
- Hit Rating
- Weapon Skill
- Dodge
- and Parry.
The latter will be replaced by the new value Bonus Armor, which will only be important for tanks to significantly increase their survivability. Unfortunately, Bonus Armor will only be available on rings, necklaces, cloaks, and trinkets, making it difficult to assemble the ideal tank gear right at the start. The second new attribute – Multistrike – will be the ultimate for DPS, as it increases the chance to trigger attacks multiple times!
Multistrike now grants your spells, abilities, and automatic attacks the chance to trigger up to two additional times with an effectiveness of 30% of the normal value. For example, if the Multistrike chance is 55% and you cast a Fireball that deals 1000–1100 damage, you get two separate chances of 55% that a smaller Fireball dealing 300–330 damage follows. So, every time you cast ‘Fireball’, there’s a chance that first a high-damage Fireball and then two additional lesser Fireballs fire off in quick succession from your hands.
All three roles will need Versatility, which works as follows: 1% Versatility grants a 1% increase to your damage, healing, and absorption effects. Additionally, damage taken is reduced by 0.5%. Originally, the values Intensity and Readiness were announced, but these have since been discarded. Of course, some values will remain:
- Critical Strike Rating: Increases your chance to deal critical hits and thus deal double damage.
- Mastery: Increases the effectiveness of your specialization-specific mastery.
- Haste: Increases attack speed, casting speed, and in some cases resource regeneration speed.
- and Willpower: Increases the speed of mana regeneration.
But beware: Willpower will also only be found on rings, necklaces, cloaks, and trinkets. In compensation, there will likely be significantly more Willpower on those – otherwise, healers are supposed to use similar armor as all other classes.
Completely new are the so-called Secondary Stats, which you will find on many equipment pieces. These aim to further individualize personal playstyle and give the equipment an additional boost. Here’s a list of the planned attributes:
- Movement Speed: Increases your movement speed.
- Durability: Causes the item to lose no durability.
- Life Steal: Heals you for a certain percentage of the damage you deal and healing you generate.
- Avoidance: Reduces the damage you take from area attacks.
There is still discussion about the value of Splitting, which was announced at BlizzCon. However, after some tests, it seems that this secondary value will not make it into the game.
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[intense_testimony_text]As a passionate healer, the announcement regarding Willpower sounds very exciting, of course. Together with the healer nerf, the first instances and raids will surely bring gray hairs and calluses on fingertips! Also, the alignment of gear for healers and casters will be interesting to observe. This could also mean disputes over loot in (Random) raids are sure to be back on the table.
For DPS, the Multistrike could be really interesting if the proc chance is appropriate. Unfortunately, we will only be able to test how that looks on the beta server.
What do you think about the change of values?[/intense_testimony_text]
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