Today is finally the day, the long-awaited World of Warcraft Patch 6.0.2 has been applied to the live servers, officially ushering in the era of the expansion “Warlords of Draenor” which launches next month. What the “small” 6.4 GB patch brings in terms of important changes for you, we have summarized here.
The new models – more curves, fewer edges
Undoubtedly, the biggest highlight is likely cosmetic: the new character models. The now 10-year-old models are being retired and replaced by their new variants, especially the facial expressions and gestures are now portrayed much better, which is particularly evident in the countless emotes of the game.

However, if you are attached to your old appearance, you can keep it if you wish and simply switch it in the options – though this is not advisable, as you can clearly see the work of each of the new avatars. Only Blood Elves unfortunately look through the tube, their new appearance is not yet finished and will be provided in one of the upcoming patches – hopefully before the next expansion.
Reduction of values – small numbers, big fun?
All values in the game are dramatically reduced to counteract the exponentially growing damage numbers. Where you used to deal hits of “50,000” and higher, significantly smaller numbers will now be seen.
But don’t worry, no one is effectively robbing you of your combat power, absolutely nothing should change about the pure gaming experience, you will still be able to defeat enemies as quickly as before. But even beyond that, even more is happening with the values: chance to hit completely disappears as a value, all previous forms of “haste” are combined, as are “critical hit chance”.
The changes mainly ensure that you no longer have to painstakingly reach the “hit cap” to then take care of the values that really provide fun – such as increasing damage numbers or better tanking abilities. Whether this will actually lead to the desired, more varied value prioritizations remains to be seen.
Toy Box – more space for more fun!
The best change for me is the introduction of the Toy Box. Especially veterans from classic times, who still have their deception ball, Sin’dorei ball, and many other amusing fun items in their inventory, will be able to breathe a sigh of relief – some space will finally be freed up!

Once the objects are unlocked, every character from your account can access it – neatly organized in an additional menu. For me, this means that, after a long, long time, I finally have more than 10 inventory slots available and don’t have to part with my beloved toys anymore.
reagent bank – even more space for crafters
While we are already on the subject of inventory tidying up: Every player receives their own reagent bank where you can store your hard-earned ores, herbs, and cloth.
Additionally, the stack size of all these items has been significantly increased, so they take up even less space. Last but not least, you don’t have to retrieve the items from the bank when you want to use them for crafting – practical and useful, even if not entirely logical!
Auction houses will be merged
Another big step is the merging of auction houses, so Alliance and Horde players will now have access to the same offerings. Especially on one-sidedly populated realms, this will of course lead to massive improvements, as once-empty auction house lists will now be filled to the brim.

This change is certainly sensible, but is it also logical in the game world? I wonder why Horde and Alliance should have the same offerings – they are enemies and that should be reflected in such aspects. I find the change illogical and from a role-playing perspective, I can only roll my eyes about it.
Character restoration
Who hasn’t experienced this… you were angry at the game, a guild broke up, you wanted to “finally quit” WoW, or your ex-girlfriend (or ex-boyfriend) wanted to get back at you one more time. After a few months, you realize what a fatal mistake you made, the beloved character is deleted.

If this or something similar has happened to you, you can now breathe a sigh of relief: From this patch on, it will be possible to restore deleted characters above level 50 – although only one per month, that should be more than sufficient.
Many, many more changes
Aside from the above-mentioned highlights, there are many small details that we have not listed here. Guild levels and their associated bonuses are disappearing, the Void bank is getting some extra slots, the group finder is being revamped, some areas are getting darker nights, a new quest line is waiting in the shattered lands, and so on…
You can read all the changes in detail here on Blizzard’s official developer blog, especially the massive changes to the individual classes could be worth a closer look.
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