World of Warcraft Legion: Kisses and Peace Pipe – PvP on an RP Server

World of Warcraft Legion: Kisses and Peace Pipe – PvP on an RP Server

PvP quests in World of Warcraft can be exhausting. But not on RP servers, as fluffy clouds are flying around.

With the multitude of world quests available in World of Warcraft: Legion, some are specifically designed for PvP players. On one hand, there are the various Guardian Towers, which lure with 300 honor and are rarely truly “contested”. On the other hand, there are the “big” PvP world quests that appear every 6 hours, promise 500 honor, and usually come with special rules, such as mounts, special buff effects, or even the transformation into a Murloc. The best part: within these quests, all players are hostile towards each other. Even Alliance members can beat each other up. In theory.

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However, it works differently on role-play servers – at least on mine. Since all PvP quests have a mechanic that allows them to be completed without other players by, for example, killing Murlocs, Drogbars, or other wild animals, players take full advantage of this. Although all players are “hostile” to each other, they work together as a team to defeat the NPCs faster or avoid each other.

It gets particularly amusing when a player has the idea to actually complete the PvP quests through PvP – how absurd! In that case, all present players from both factions rush to the aggressor and beat them to a pulp. The result: everyone makes some progress on the quest, except for the one who started the fight.

WoW: Pacifists form a queue nicely in German

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Also nice is the “queue” that forms at the Ravenholdt arena. When the PvP quest there is active, a “problem” arises. There are only hostile NPCs in the arena as long as at most 1 player is present. If 2 or more players are there, the NPCs disappear, forcing PvP to occur. This leads to everyone who doesn’t want to engage in PvP (which is really a lot) forming a nice German-style queue at the arena’s stands, waiting to take down 10 NPCs before the next one gets a turn. Those who do not adhere to this queue… well, then 9 other players will enjoy some progress.

To be honest, my server corresponds to the stereotype of an RP server: In PvP quests, fluffy clouds fly and when you finish killing mobs together, you blow each other a kiss. Or you take control of the opponent’s mind for 10 seconds only to… no, that wouldn’t be suitable for minors.

How do you perceive this on your server? Or do you avoid PvP quests because you find them unenjoyable anyway? Or is it the same on all servers?

Do you already know the new secret PvP faction “Revenge of the Claw”?

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This is an AI-powered translation. Some inaccuracies might exist.
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