World of Warcraft: Now back to Personal Loot, but with more items

World of Warcraft: Now back to Personal Loot, but with more items

In World of Warcraft, the loot system is changed back to the “new” personal loot after just one day.

Just yesterday, the loot system for 5-man instances was switched back to the proven “Need before Greed” system that has been in place for years. Now, it is changed back again to the new “Personal Loot” after some fans complained in the last 24 hours. Apparently, when switching back to the proven system, the number of players who embraced the new personal loot system was underestimated.

The standard loot system will again be the personal loot system, but it will be more generous in the future. The final boss of each instance will ALWAYS drop an item for every player.

Fully premade groups can switch to the “Need before Greed” system and will see three guaranteed drops from the final boss instead of two items. They can, however, also switch to “Personal Loot”.

http://us.battle.net/wow/en/forum/topic/15355105387?page=129#2564

Mein MMO says: One has to say, it takes courage to react so quickly and come to a compromise. The “shitstorm” that Blizzard received was probably quite large. Loot tends to divide the community of an MMO.

Realistically speaking: Drops from HC dungeons are only relevant for a few weeks; after that, everyone has better gear and runs the instances for other reasons, like now, to gather 50 garrison resources. Drops from HC instances seem important right now. However, this should be resolved fairly quickly in the first weeks of December – at least for the majority of players. That’s why it was also good that Blizzard reacted so quickly. Now the drops are still relevant; with each passing day, they become less important.

If it had been about loot distribution in raids, one would surely be much more cautious in making such concessions to players. In MMOs, it is important not to give players too much too quickly, otherwise they lose motivation.

Source(s): US.Battle.Net, mmo-champion
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