How can you save World of Warcraft? The solution is banal and simple: a simple circle – at least that’s what Cortyn means.
If you look in the forums around World of Warcraft, then something is really wrong. Many players are discussing why WoW is currently not fun or only slightly enjoyable.
There are many arguments and rarely any agreement among those arguing who see many issues. The Azerite system, world quests, content poverty, time gating, or too many RNG elements are frequently mentioned criticisms.
But the real reason why World of Warcraft “isn’t running smoothly” is another: A crucial circle is missing.
The underlying question is: What do players do when they actually have nothing to do in WoW? I am sure that everyone has caught themselves just riding around Dalaran with their mount until an appropriate distraction appeared.
This was always easy to do, because Dalaran was simply structured, allowing you to “make a few rounds” without any issues.
- Burning Crusade had Shattrath, you could run perfectly in a circle. BC was a great expansion.
- Wrath of the Lich King had the old Dalaran, you could run perfectly in a circle. WotLK was a good expansion.
- Cataclysm had no circle, the main hubs were Stormwind and Orgrimmar. Cataclysm was regarded as not a good expansion.
- Pandaria had the two shrines without a circle. Pandaria was deemed a bad expansion during its “lifetime”, love for it came later.
- Warlords of Draenor had the garrisons and thus no circle. We don’t need to talk about that.
- Legion once again had Dalaran and thus a circle that you could enjoy. Legion was a huge success.
- Battle for Azeroth has Boralus and Dazar’Alor. Both capitals lack a proper circular route where you can let your thoughts drift.
The obvious reason for the players’ dissatisfaction is therefore the missing circle.
In fact, I also belong to the people who occasionally liked to walk around in circles in Dalaran or join a mount parade. The effect of this should not be underestimated.
Because those who make a few rounds in the circle are also in the guild chat during that time and have the chance to be approached by fellow players to join a dungeon, for example.
Or in other words: The longer you rode aimlessly in circles, the higher the chance that you would be invited by fellow players to other activities or simply had fun in the guild chat.
And this, in turn, increased the time spent in the game and also the fun.
If the architects would just make a little adjustment to Boralus – World of Warcraft would be significantly helped.
P.S: The article may contain traces of irony and/or sarcasm.
By the way: Tomorrow a lot is changing in World of Warcraft!



