At World of Warcraft, the developers talked about how much time should pass between the end of Warlords of Draenor and the next expansion.
The WoW developers gathered on Twitch for a Q&A session. The discussion primarily focused on raids and dungeons. MMO-Champion summarized this discussion.
There wasn’t much new information. They are satisfied with the overall progression and balance. They have already addressed the biggest issues (bosses scale unfavorably with more players) and look calmly towards the future.
Most of the time, they explained decisions from the past: They removed the currencies from heroic dungeon rewards because it led players to farm dungeons that were too easy for them. They took out the titles for server-first kills because more than 25 players would have been involved in such a kill across all attempts. But only those who were actually present during the kill were rewarded. That was unfair.
So everything seems to be fine in WoW, based on the Q&A session.
Blizzard wants to fill content gaps with raids
One topic is not exactly a point of pride: The 13 months content drought between the end of Mists of Pandaria, with the last raid “Siege of Ogrimmar”, and the start of Warlords of Draenor.
“13 months were way too long,” they say. In Warlords of Draenor there will be as many raid tiers as necessary to prevent such a gap. A large raid tier could last 6 or 7 months, but 13 is way too much.
