In the next WoW expansion, world quests are set to be significantly reworked. This makes sense when artifact power is no longer a reward.
World quests in World of Warcraft have become a staple of the endgame for every expansion. However, world quests are controversial in the community. For some, they are an engaging, recurring task that can be completed in a few minutes. Others find world quests annoying because the same tasks must be done repeatedly and grinding for important resources (artifact power, war resources) is involved.
With Shadowlands, that is supposed to change.
What did the developers say? In an interview, the developers confirmed that the world quest system will be revamped. Specifically, the question was asked:
“What will the motivation be to engage in daily activities when artifact power is no longer in the game?”
In response came the somewhat vague reply:
There are other rewards in world quests that are not artifact power to motivate players to complete them. We are currently looking at the world quest system and will be overhauling it; we call it “World Quests 2.0”. More information will be available at the beta release.
Why are changes coming? In WoW: Shadowlands, the developers have moved away from the artifact power concept. There will be no new artifact weapon that constantly needs to be supplied with AP to reach new levels.
The system was designed so that for a small advantage, one often had to farm for days. Particularly, professional players in large raid guilds felt compelled to farm artifact power from all possible sources (world quests, islands, raids) day and night before a new raid opened.
What will the changes look like? What exactly these changes will look like is still unknown. However, if the system is referred to as “World Quests 2.0”, it is likely that significant changes are in store to address the biggest criticisms from fans. Whether world quests will then actually only be optional in Shadowlands or remain a necessity for many players is yet to be seen.
What would you wish for world quests in Shadowlands? How should innovations to the system look?
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