Loot in World of Warcraft Dragonflight will be different – at least in raids. We tell you what is changing.
Since the introduction of the different difficulty levels of raids in World of Warcraft, the loot has been relatively static in its strength. Exceptions are usually only the last bosses of a raid – the final boss often has a slightly increased item level because he is usually also particularly tough.
In the next expansion Dragonflight, this is changing and the loot will get progressively better. Those who advance further in raids can also score better loot.
What changes with Dragonflight? In the first raid of World of Warcraft Dragonflight, the item level of the loot will be increased every few bosses. This means that at the first boss, the item level of the loot is still quite low and then increasingly rises. Thus, bosses 2-4 already have an item level increased by 3, bosses 5 and 6 add another 4 item levels, and the last two bosses another +3.
The further you progress in the raid, the better the loot will be.
What is the advantage of this? The most obvious advantage is, of course, that the bosses feel more rewarding the further you progress in the raid. Since in general the bosses also become increasingly difficult, the rewards are thus adjusted to the additional difficulty. In other words: If you defeat the tougher bosses, you will also receive better rewards.
The second advantage is that the jumps between the individual difficulties are smaller. If you defeat the final boss in the raid on “normal,” then the jump to the 1st boss of the raid on “heroic” is only a modest 3 item levels. This results in a much smoother curve in the increase of the item levels between the individual bosses, and the large jumps of 8 or even 12 item levels are eliminated.
This table shows how the item level behaves:
| Raid Boss Number | LFR | Normal | Heroic | Mythic |
|---|---|---|---|---|
| 1 | 385 | 398 | 411 | 424 |
| 2-4 | 388 | 401 | 414 | 427 |
| 5-6 | 392 | 405 | 418 | 431 |
| 7-8 | 395 | 408 | 421 | 434 |
Thus, there is a very gentle curve.
This is what the community says about it: They have mixed opinions about these different item levels. While many support that later bosses drop better loot, there is also some criticism. Many are concerned that their best weapon might drop too early in the raid, while other classes receive theirs from the final boss – which would already lead to a large item level difference. Here are some comments:
- “This is cool. The further you go, the better the reward gets.”
- “This looks terrible when you consider that loot is not created equally and some classes only get their weapons from the last bosses. […] Imagine a class getting their weapon from the first bosses, the item level difference between them and those who get their weapon from the final boss is 10 item levels.”
- “If this goes live like this, many people will stop …”
What do you think about it? Is it good that the item level keeps increasing throughout the raid? Or does that devalue the different difficulties for you?
Others do strange things with their loot – and give it to their demons!