
Weighting of crucial rolls
In Dungeons & Dragons, a single roll can determine the fate of a character, victory or defeat, life or death. And these rolls should accordingly be given their worthy moment and the corresponding drama.
This can also be supported by many different things. As if the decisive D20 wasn’t scary enough, many game masters love to make their friends squirm at the table. (And they like it too, even if they won’t admit it directly.)
To give an important roll even more weight, it can be rolled using a dice tower. These serve to exclude possible manipulations when rolling dice. Much more importantly, however: One feels significantly more powerless when simply releasing the die and leaving fate to the tower.
Here you can see how a dice tower works:
Place the dice tower nicely in the center, spotlight it, play a drumroll, a choir, dramatic music – but that depends on your level of drama. A group of theatre kids will understand what I mean.
Personal tip from Caro: Of course, no one should feel obligated to buy a dice tower. It’s more about the meaning behind it. Don’t roll important rolls behind hidden hands or behind a DM screen.
Brennan Lee Mulligan from Dimension 20 and now Critical Role is a good example of this. In the current fourth campaign of Critical Role, he rolls particularly important and decisive rolls always in front of his screen so that all players can get excited about what the result will be. This gives these moments significantly more power.