With these 6 changes in the new patch, Fallout 76 is now much better

With these 6 changes in the new patch, Fallout 76 is now much better

In the patch for Fallout 76 on January 10, 2019, numerous bugs were fixed and changes were made to the game quality. Our author Benedict finds six of them particularly noteworthy.

In the comprehensive patch notes of the latest patch of Fallout 76, some good changes may easily go unnoticed. However, I find 6 of them particularly good.

Fallout 76 Guitar Solo Title

The Best Changes from the Patch

With the patch from January 10, Bethesda fixed 150 bugs in Fallout 76. Among them are some changes in the patch notes that I find very good.

Hardened Mass is no longer destroyed

The probably most important point for me in the whole patch. Hardened mass is dropped by enemies in impact zones of atomic bombs. It is needed to stabilize flux.

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Flux is important in the endgame. However, the hardened mass was counted as a junk item that could be scrapped and was directly destroyed with the “Scrap All” option.

So I occasionally scrapped the valuable “Hardened Mass” out of reflex when I was standing at the workbench and didn’t think about it.

With the new change, it will be more pleasant to stabilize flux and improve higher-tier equipment.

Fallout 76 nuke title

Bobby Pins weigh less

The change of the weight of bobby pins from 0.1 to 0.001, I find directly the best.

Anyone who has played Fallout 76 for a while undoubtedly has well over 100 bobby pins.

I always find it difficult to discard them as they are useful. However, with such a quantity, you easily get a weight of 10, which blocks quite a bit of inventory space. That is no longer a problem.

Fallout 76 lockpicking
Image source: shacknews.

Enemies no longer spawn under workshops

This bug made the early times of Fallout 76 particularly difficult for me. In some workshops, enemies spawned in the ground where they could not be reached.

The event to clear the workshop of enemies to claim it no longer worked this way. However, you only found this out after several minutes of fighting when the last enemies didn’t appear. Good change.

Fallout 76 settlement

Stored C.A.M.P. items can be scrapped

A change that became increasingly important during the course of the game. There was a bug that caused items to appear multiple times in the “Stored” tab of the C.A.M.P. even though they were not manufactured.

These inadvertently duplicated items could neither be placed nor scrapped but blocked the budget. With the bug fix, these items can finally be destroyed and make room in the budget.

Fallout 76 crafting

Robots spawn less frequently in Whitespring

A bug fix that will contribute well to the stability of Fallout 76. Due to a bug, hordes of robots could spawn in Whitespring, greeting (or attacking if you were mean to them).

While this led to funny scenes, it also affected the game performance. This was a bigger problem for the server and some low-performance computers.

Fallout 76 glitch

No more twisted limbs

When exiting a Power Armor, characters were sometimes distorted. While this looked funny, it could lead to characters being unable to interact.

I personally haven’t experienced this, but I have seen it and teammates were affected. This bug was one of the most annoying in the whole game.

Fallout 76 power armor limbs bug
Links to see: the bug. Image source: Polygon.

Which changes do you like the most?

Also visit our Fallout page on Facebook for more info, news, and specials on Fallout 76.

These changes contribute to making Fallout 76 still look good in 2019:

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von Benedict Grothaus
Source(s): Fallout
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