In the patch for Fallout 76 on January 10, 2019, numerous bugs were fixed and changes were made to the game quality. Our author Benedict finds six of them particularly noteworthy.
In the comprehensive patch notes of the latest patch of Fallout 76, some good changes may easily go unnoticed. However, I find 6 of them particularly good.
The Best Changes from the Patch
With the patch from January 10, Bethesda fixed 150 bugs in Fallout 76. Among them are some changes in the patch notes that I find very good.
Hardened Mass is no longer destroyed
The probably most important point for me in the whole patch. Hardened mass is dropped by enemies in impact zones of atomic bombs. It is needed to stabilize flux.
Flux is important in the endgame. However, the hardened mass was counted as a junk item that could be scrapped and was directly destroyed with the “Scrap All” option.
So I occasionally scrapped the valuable “Hardened Mass” out of reflex when I was standing at the workbench and didn’t think about it.
With the new change, it will be more pleasant to stabilize flux and improve higher-tier equipment.
Bobby Pins weigh less
The change of the weight of bobby pins from 0.1 to 0.001, I find directly the best.
Anyone who has played Fallout 76 for a while undoubtedly has well over 100 bobby pins.
I always find it difficult to discard them as they are useful. However, with such a quantity, you easily get a weight of 10, which blocks quite a bit of inventory space. That is no longer a problem.

Enemies no longer spawn under workshops
This bug made the early times of Fallout 76 particularly difficult for me. In some workshops, enemies spawned in the ground where they could not be reached.
The event to clear the workshop of enemies to claim it no longer worked this way. However, you only found this out after several minutes of fighting when the last enemies didn’t appear. Good change.
Stored C.A.M.P. items can be scrapped
A change that became increasingly important during the course of the game. There was a bug that caused items to appear multiple times in the “Stored” tab of the C.A.M.P. even though they were not manufactured.
These inadvertently duplicated items could neither be placed nor scrapped but blocked the budget. With the bug fix, these items can finally be destroyed and make room in the budget.
Robots spawn less frequently in Whitespring
A bug fix that will contribute well to the stability of Fallout 76. Due to a bug, hordes of robots could spawn in Whitespring, greeting (or attacking if you were mean to them).
While this led to funny scenes, it also affected the game performance. This was a bigger problem for the server and some low-performance computers.
No more twisted limbs
When exiting a Power Armor, characters were sometimes distorted. While this looked funny, it could lead to characters being unable to interact.
I personally haven’t experienced this, but I have seen it and teammates were affected. This bug was one of the most annoying in the whole game.

Which changes do you like the most?
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These changes contribute to making Fallout 76 still look good in 2019:




