For the online mode of Red Dead Redemption 2, Red Dead Online, Rockstar announced new content. Are the fans satisfied with it?
What’s new? On Thursday, January 10, Rockstar Games announced details for the future of Red Dead Online. They talked about which content will soon make its way into the beta. Fans have been waiting for such an announcement for a long time – they complained about a lack of content in the online mode.
Here are a few reactions from fans.
The announced changes in Red Dead Online
What will Rockstar change? The Gun Rush mode is now new in the game. The following additional content is planned:
- Daily Missions
- Every day there will be new challenges for you to tackle.
- Improvement of the Parley System
- Players should have the opportunity to trigger the negotiating function faster. This makes it easier to avoid aggressive players.
- It should also become easier to initiate feuds, crew feuds, and leader feuds to take on attackers in structured combat.
- Improvement in Law and Bounties (Against Griefers)
- Bounties will soon be placed on players who commit crimes. They will have to pay within a certain time. If they do not, they will be pursued by bounty hunters and must pay or flee.
- Changes to Player Markings – Split into 2 Features
- The marking of players on the map will soon only be visible at close range. This way, you will not be selected as a target by other players from a long distance.
- Players who grief and kill others indiscriminately will receive a marking that gradually increases in size and becomes visible at greater distances. Potentially dangerous players should thus be easier to identify.
For more details on the changes, read here:
This is how fans react to the changes
This is what players say about bounties and griefers: Generally, there is happiness that Rockstar is doing something against griefers. Player R3LL1K writes “I am very happy about the anti-griefer measures, but I would have also liked them to address some bugs and glitches.”
Player AronaldRaygun comments on the griefer changes: “The anti-griefer measures are exciting. The update states that bounty hunters will pursue the player if they do not pay. I hope these bounty hunters are as efficient as the ones that prevent you from visiting Blackwater and New Austin in story mode.”
“I really hope they allow other players to be the bounty hunters, and not just boring NPCs,” writes user Gratwick on Reddit.
Map Improvements: The distance at which you can see other players on the map will be shortened. Soon it will not be possible to locate players over vast distances just by looking at the map. User Deplorable_person” writes on Reddit: Distance-based player markings are the compromise the world needs. Please implement it!”
However, there are also concerns. The player marking of griefers is supposed to darken and grow larger. Psycheater comments to us on MeinMMO: “So will the map soon consist of a single black spot?”
Changes to the Negotiation Function: In our comments on MeinMMO, Karmkakula writes “Last night, I witnessed how a 3-man crew chased a single around Rhodes. That was truly “heroic” of the crew. If this can now be triggered faster with the negotiation, it should hopefully improve.”
Daily Missions: This point is praised. This feature can also be found in GTA Online. Many players believe it should have been a part of the online experience of Red Dead Redemption 2 from the very beginning.
More wishes from players for Red Dead Online
In response to the news of future updates, players express what else is missing in Red Dead Online:
- Bug fixes are desired
- Servers should become more stable
- Free-aim lobbies
- Poker, darts, and other minigames that can be played with others
- Private servers
In our MeinMMO community, there are also many suggestions for new content in Red Dead Online.
- Catching and selling wild horses,
- Farms with breeding and cultivation,
- The possibility of becoming a sheriff
- and distilleries
These are ideas expressed by Karl-Heinz and DrPIMP in the comments. Are there any other contents you wish for?
While players in the online world wait for new content, they spend hours on these puzzles in singleplayer:



