In the lead-up to the upcoming Forsaken expansion, Bungie has been unusually generous with new details about the upcoming fall addon for Destiny 2. We summarize the key features and changes that Forsaken aims to retain or reclaim you.
Even a month before the release of Forsaken, a surprising amount is known about the upcoming major fall expansion for Destiny 2. As part of the month-long exclusive reporting by Game Informer, Bungie has revealed a wealth of information and details about the new addon.
However, in addition to exclusive content that defines the Forsaken expansion, it is particularly the many changes to existing systems and mechanics in Destiny 2 that fans are eagerly watching. We summarize the key features and changes that Forsaken aims to make Destiny 2 appealing again.

Random Rolls
Many fans and especially many Destiny veterans have been waiting for this: The fixed roll system from the first year will give way to the random rolls with Forsaken. This means that the perks of Year 2 weapons will once again be rolled randomly upon dropping or decrypting an engram.
The hunt for loot and the loot itself should become a bit more exciting again. Most weapons from the first year will of course retain their fixed perks, but some of the most popular guns from the first year will also return with random rolls.
New Weapons and Armor
Many exotic weapons and armor in Destiny 2 have not lived up to their names for a long time and have faded even alongside legendary competition. Bungie has taken on the issue and revamped large parts of the exotic gear – with success.
With the Forsaken expansion, the studio wants to continue this line and continue offering exciting and rewarding gear. The confirmed exotics of the Forsaken expansion certainly give hope that they will succeed.
By the way: With Forsaken, a completely new weapon type will enter the game – the bow.

Changes to the Weapon System
The weapon system of Destiny 2 has not been well received by large parts of the Guardian community. Many mourned the beloved system from the first Destiny title.
Bungie has taken this situation to heart and has revamped the weapon system along with weapon slots with Forsaken. Going forward, Guardians will have much more freedom in assembling their weapons.
Get all the details on the changes here:
- How weapon slots work in Forsaken
- In Destiny 2, ammunition and weapon type determine the weapon slots
Mods are being revamped
Currently, mods can only make minor changes to weapons and armor pieces. In many cases, you hardly notice a difference. Most mods currently feel more like a necessary leveling requirement rather than a useful and distinctive modification of a weapon or armor.
With the release of the fall addon, this should change. Mods should finally become noticeably useful, so that Guardians want to equip them of their own accord and do not just feel forced to do so.
- How Destiny 2 wants to turn the dull mandatory mods into a cool feature
- What weapon mods and the masterpiece system can do in Forsaken

Infusion system is changing
With the weapon system, the infusion system in Forsaken is also changing. The current mechanic allows you to infuse weapons of the same type into one another, thus increasing their power level.
With the fall expansion, the system will be less restrictive. It will then be possible to infuse weapons from the same slot – regardless of the weapon type.
The costs will depend on which weapons are infused. For example, it will be cheaper to use duplicates of a weapon. The prices for infusing Year 1 weapons will be comparatively higher.

Year 1 gear remains relevant
Bungie has learned from past mistakes and respects your achievements and invested time. Therefore, the complete legendary and exotic arsenal and armor palette from Year 1 will also remain relevant with Forsaken. Fans who simply cannot live without their Better Devils, Midnight without Name, or the IKELOS weapons can look forward to this.
Find more information here: Can I keep my gear from Year 1 in Forsaken?
More Vault Space
Many fans have complained that while Destiny 2 focuses on collecting gear, the vault capacity is very limited. After an initial vault expansion, with Forsaken, your storage in the Tower will be expanded to a total of 500 slots.

Collections are being introduced
This well-known system has been desired by many fans. For anyone who knows the kiosks from Destiny 1, the collections of Destiny 2 will already seem familiar. Both features are similar in function. In exchange for certain materials or glimmer, previously obtained items can be retrieved again from the collection – a kind of archive.
However, the collections are somewhat more extensive in their function and not only show already obtained items but also information and tips on the location or potential source of still missing items.
More info can be found here: The collections are finally coming back! Here’s how they work

Revamping Weekly Activities
Currently, after completing all weekly milestones, there are hardly any attractive reasons to invest more time into the game until the next reset. There is hardly anything noteworthy that will advance you in the game. Forsaken aims to change this situation.
Therefore, numerous milestones such as the flashpoints will be revamped. The returned bounty missions and daily heroic story missions are also set to become integral to the new weekly rituals. In the future, this should create more and more opportunities for Guardians to obtain powerful gear and make progress within a week.
More information on this can be found here:
- Destiny 2 is reshaping your weekly schedule – Here’s how the milestones are changing
- Heroic Strikes and Prestige Nightfall will soon disappear
- With Forsaken, Eververse gets its own bounty missions
- Forsaken makes brand collectors heroes again
More Secrets
Furthermore, with Forsaken, more hidden puzzles, riddles, secret quests like those seen in Whisper of the Worm and limited-time events will make their way into the game. This aims to finally give Destiny 2 the mysterious and enigmatic flair that some players feel has been missing since the first Destiny installment.

Endgame Activities for Solo Players
The most challenging and rewarding endgame activities in Destiny 2 always require a group. However, with Forsaken, Bungie wants to ensure that there is enough endgame content for solo players as well. Bungie has not disclosed many details regarding this yet. However, according to previous statements from the studio, both the new Gambit mode and the Dreaming City – the new endgame hub of Forsaken – are particularly interesting for lone wolves.
More Variety in Guardian Classes with New Supers
Many fans have wished for more diversity or freer choice in class abilities. At least one wish has been granted with Forsaken: Players will soon be able to choose a new path for each of their three classes within their subclasses. This will provide fans with nine new paths – including their own new Supers.
More on this: Forsaken brings 9 new Supers – Here’s what we know about them

Power Level Matters Again
Large parts of the community have mourned the times when the light level of Guardians played a significant role in certain PvP activities. Bungie has recognized the problem and made adjustments. With the release of Forsaken, the power level of Guardians in Iron Banner and the Trials of the Nine will once again be meaningful.
As in September the highest character level will be raised to 50 and the new maximum power level to 600, it will be interesting to see how much the power level actually affects the Guardians’ power in the context of these events.

Time to Kill is Reduced
With Forsaken comes one of the most awaited changes in PvP – the time to kill will be lowered globally.
More about this can be found here: These changes to the Crucible are brought by Forsaken
Changes to Strikes
Strikes have been among the most popular activities among Guardians since Destiny 1. These dungeon-like missions will be revamped with the fall expansion. Strikes will finally be individually selectable from the navigator. Additionally, after the three toughest modifiers, additional heroic modifiers will be adjusted. But most fans will likely be most excited about the new strike-specific loot that will be introduced with Forsaken.
Mass Deletion of Shaders
A quirky feature that will likely bring much joy to numerous fans is the mass deletion of shaders. Currently, shaders can only be deleted individually – even if one has an impressive collection in the high three-digit range.

This should be a thing of the past with Forsaken. At least in parts. It seems that it will only be possible to delete shaders in batches of 5 and not the total amount. But even so, this feature should make the virtual Guardian life more manageable for many fans.
Do you think these changes will convince you that Destiny 2 is on the right path with Forsaken? Do you think we forgot any important features?