In Fallout 76, since the last update of the beta, there is a limit on FPS and field of view on PC. This brings some advantages, but also annoys many players.
At most 63 FPS: Bethesda has limited the maximum possible FPS (Frames Per Second) and field of view in Fallout 76. According to some reddit posts, players now reach a maximum of 63 FPS in the main menu, even if technically more is possible for them.
Limit meant to solve problems but is not well received
FPS cap can prevent speed hack: The new FPS limit appeared along with the last major beta update. The limit is supposed to address one of the bigger issues.
In Fallout 76, the game speed scales with the FPS of the game. Basically, this means: Those with higher FPS move faster. The entire physics of the game is accelerated, just like in Fallout 4.
In the beta, players therefore tinkered with the game files or simply looked down at the ground to move faster. This allowed for easily achievable FPS values of well over 100, and players moved as if through a speed hack.
Currently, the FPS limit reportedly only applies to the main menu. There is no evidence yet that the FPS limit applies in-game as well. Some players even report being able to play with over 100 FPS in the last beta on November 6.
However, it is possible that the change will be adopted or has already been adopted. If it is in the game, the speed hack will no longer work.
The field of view is restricted: Another change is the adjustment of the field of view (English: Field of View, “FOV”). The field of view in the Fallout 76 beta is now fixed and only changes dynamically with the resolution.
Players using an ultrawide monitor have a natively larger field of view. An ultrawide ratio (typically 21:9) is not supported by Fallout in the options. It must be set in the game files.
However, there is no option to adjust the field of view in Fallout 76. It is one of the options that is most requested. It is possible that Bethesda will introduce it by the release on November 14.
Fans are not okay with the approach: The changes are not well received in the community. Players agree that the “speed hack” was not good and should disappear from the game. However, they are disturbed by the implementation.
Players using a 120Hz or 144Hz monitor would no longer enjoy their best possible quality. They would like a solution to the speed problem without having to sacrifice FPS.
Some refer to the solution as “lazy” if it is also implemented in the actual game. Other players, who are also involved in development, point out, however, that it could be a technical decision:
How can they [Bethesda] guarantee that everything over 60 Hz works if that is their internal goal? I know that a lot of their physics were broken in earlier games when played over 60 Hz.
What do you think about the change? How could the problem be solved better? Discuss with other fans in our Fallout group and visit us on Facebook for more information.
Many fans are bothered by other things even more: Players demand larger storage in Fallout 76.



