In the SF-MMO WildStar , the crown jewel of the game, the raids, are being underappreciated. This is supported by numbers from wildstarprogress.
Those who follow WildStar see the annual reviews from various gaming sites with dismay. Many gaming sites refer to WildStar as one of the biggest flops of the year and conduct root cause analysis. The game launched with good reviews, was the most eagerly anticipated game since Guild Wars 2, and players were excited. Why couldn’t interest be maintained? What is happening with WildStar?
In this analysis, PC World stumbled upon a reddit thread that evaluates the numbers from the website Wildstarprogress, which keeps track of the raid success of WildStar guilds.
The redditor fooey estimates 500,000 copies sold and then compares that to the raid numbers. Only 72 guilds with 20 players each managed to fully clear the first raid in WildStar, he ruthlessly calculates. This means only 1,440 players qualified for the second raid “Datascapes”. Thus, only one in three hundred players who purchased the game gets to enjoy this content.
Perhaps even more concerning: Only 1.3% of the assumed 500,000 players have managed to down a raid boss.
We too have dealt with the issue described here: WildStar with Vanilla-WoW Problem: Are enough players raiding?
That was in July of this year. It’s a shame that WildStar hasn’t been able to get a grip on these issues, although there are first signs that the problem is being addressed: WildStar: Datascape raid shrinks from 40 to 20 – was too stressful
