At MMORPG.com, there was an opportunity to talk with Mike Donatelli and Chad Moore about WildStar in general, the current studio climate, and future visions in particular – we filtered out and translated the most interesting statements for you.
Free2Play: Currently no option
Currently, there are no plans to introduce this model. According to the Product Director of Carbine, Mike Donatelli, they are closely monitoring the demand for a Free2Play model and also understand the calls for it.
They have this topic on their radar and will continue to look at what players want.
The studio climate is strained, but the vision remains
In response to the rather spicy question about the current motivation of the employees, given that there have been quite a few negative reports, it was said that there were indeed some internal problems. Most developers had never experienced the launch of a large game and were consequently not prepared for the changing demands that the launch brought. However, they are all united by their vision for WildStar. This will continue to be pursued in the coming months. And especially the next patch will reflect much of it. They are looking forward to the future with renewed optimism.
Too “hardcore” for most?

They never intended to make WildStar difficult as a whole; rather, it should provide something for every type of player. Whether players are interested in PvE, PvP, crafting, housing, or the lore of the world.
In the future, the entry barriers for all variants of PvE and PvP will be lowered further, but not the difficulty of the individual content – they just want to lead players in a much easier way, so they are not thrown into the proverbial “cold water.” Especially concerning solo content in the endgame, much is yet to come for players, as particularly these player types currently feel a bit neglected.
More on this topic: We recently had the opportunity for an interview with the Product Director of Carbine. Here, the accessibility of the content was also a major topic. To the Mein MMO WildStar interview.
The future: More story, development of the game world
Most players have found great pleasure in the game world, which is dripping with background knowledge and uniqueness – and that is precisely what they want to continue. The game world should be expanded, and especially the universe itself – this refers more to an even richer backstory and more elaborated details.

To ensure this, they are also undertaking current efforts like the “Loremageddon” (translated: “Knowledge Twilight”), where players could submit their questions about the game world. The answers will then become part of the history of Nexus.
In the near future, players will especially be able to encounter the beloved characters from the game’s trailers in the world – because this humorous aspect is somewhat missed in the dark endgame story.
You can read the full interview, unfortunately only in English, here: mmorpg.com.
