The SF-MMORPG WildStar relies on the three big K’s: War, Competition, and Capitalism. With the Open Beta on the horizon and the release in sight, it’s high time to take a look at the inner values of this MMORPG hope.
Back to the Future
While The Elder Scrolls Online focuses on immersion and community, WildStar beats with a cool-calculating capitalist heart. And where other games promote cooperation, WildStar fuels the competitive spirit. While in some games a hero can reach the end of the line after just three weeks, WildStar offers continuous improvements even after three months.
Three indicators that have caught our eye in recent weeks:
- In an interview with our magazine, French pro-gamer Pryda mentions that his guild has stopped raiding in TESO. They are preparing for WildStar.
- The term “WildStar” is being Googled worldwide. However, interest is strongest in the Scandinavian countries: in Sweden, Denmark, and Norway. Scandinavians are considered the Koreans of Europe when it comes to pro-gaming and e-sports. Guilds from these countries were the first in the world to defeat numerous raid bosses in World of Warcraft, achieving so-called World-First-Kills. This is the Holy Grail in MMORPGs. Unless there’s a Scandinavian beer brand, a pair of skates, or a pop band named WildStar, one should assume that enthusiasm for the game is high in these countries.

- In a post, one of the devs explains a seemingly obvious point in detail: WildStar would never interfere in any form in the competition between players: There would be no loot gifts, nor any advantages. Additionally, the sometimes somewhat quirky devs of WildStar send clear signals that they want to heat up the competition among players.
Capitalism Triumphs!
One of the selling points of the game is the C.R.E.E.D. system (a play on the English word for greed). This allows players who are wealthy in-game to pay for their playtime directly with in-game currency.
Players who don’t have to count every cent in real life can buy playtime for euros and then sell it in-game for in-game money.
Otherwise, capitalism is the name of the game in WildStar. The game features a sophisticated crafting system, relies on rare drops, even rarer elite recipes for crafters, and a robust auction house system. Just as an interior designer capable of creating the rarest furniture pieces, one can earn a fortune from fashion-conscious Aurins and Chuas.
And money is also a kind of high score, even if most of us may not play in the first league…
War is Good for Business
In PvP, one can orient themselves towards the battlefields and arenas typical of the genre. But even here, the status quo is not enough. Instead, they keep up with the times and take cues from successful games like League of Legends. A spectator mode is already in the works. Then the top games can also be followed by average PvPers. This is a big hit in League of Legends, where the best players can even make a living from their successes. Additionally, there will be regular rankings and an announcer voice to further escalate the spectacle.

The rivalry system ensures that there’s always something going on in the wild. With it, one marks their arch-enemies to keep an eye on them. Anyone who craves the excitement of continuous PvP should play on a PvP server. Things get really intense there. With the release, according to the latest information from the community manager responsible for Germany, Bronn, there will also be a German PvP server. The names for the two PvE servers are already set as Toria and Ikthia.
Besides the arenas, the war bases will be the territory of the best of the best of the best (Sir!). Here, 40 players clash head-on. The path to the top will lead through countless dead aliens. Many expect that existing guilds with e-sport aims will invade WildStar to take over the PvP on a specific server, thereby creating fear and hair-pulling from just the prospect of playing against them.
With the Warplots, which offer countless configuration options, a varied and exciting meta-game is guaranteed. Cookie-cutter strategies are unlikely to be found with 40 players on each side and a dev team that pays such close attention to balance.
Competition Breeds Success: Who Will Get the First Kill and the Best Weapon?
For the core component of an MMORPG, the raids, Carbine has come up with something special. On one hand, they take inspiration from Vanilla World of Warcraft and extend the raids to 40 players. On the other hand, they want to make them challenging.
According to the philosophy of chief developer Frost, raids are only for core gamers and they will want it to be a bit tougher.
Another draw for many players is to equip their character with best-in-slot items. In many games where equality is valued, this is usually done within a few weeks, while in typical hunter-gatherer games like Diablo 3, it never really ends.
In WildStar, the best items, the artifacts, are incredibly hard to obtain. And even if one has them, they aren’t necessarily the end of the dream. Only when the hero and their weapon have gone through hell and been tempered in purgatory do they reach that goal: for an artifact can be continuously enhanced through such trials.
European and international top guilds are undoubtedly already at the gates of Nexus, waiting to compete against each other to rise to the top of their respective fields.
Who will be the toughest in PvP, who the richest in the trading system, and who will first slay the biggest bosses and acquire the best items?
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