For a long time, fans of balanced PvP skirmishes had to wait for actual action from Carbine, but that has come to an end today! The long-promised patch, which is supposed to address a large part of the current PvP issues in WildStar, found its way to the live servers yesterday, along with countless bug fixes.
What exactly has changed?
Until now, there were three different PvP sets available to purchase as rewards in WildStar. The first one did not require any special prerequisites and is commonly known as the “blue” set. The other two sets were of epic quality and required a battleground rating of 1500 or even 1800 to acquire.
The different strength of these sets had such an impact that it was impossible for newcomers or latecomers with their blue sets to defeat players who already had better gear – which is often a breaking point for skill-based PvP like in WildStar. Even now, there are three different sets, but their values are much closer together than before, which will bring individual player skill back to the forefront.
In short: The blue set has been elevated to the level of the 1500 set, the 1500 set has been slightly improved, and the 1800 set remains the same. The gap in item levels has thus closed, and the monopoly of PvP veterans on better gear has been broken – at least it seems so for now. Whether the changes have the desired effect will be revealed in the coming days.
In my opinion, this is a step in the right direction – previously, it was impossible to defeat players in WildStar who had either the 1500 or even the 1800 set, provided they played with more than two fingers. I must admit that these changes make me want to spend more time in WildStar – however, as a damage dealer. Healing remains useless in PvP, and the promised adjustments for it will likely only be included in the next major “Content Drop”.
