WildStar president with success report: “4 times more players than in the open beta”

WildStar president with success report: “4 times more players than in the open beta”

The SF-MMO WildStar is reportedly performing much better than Carbine expected. There are now 4 to 5 times as many players on Nexus as there were in the Open Beta.

On the sidelines of E3, the English-language online magazine craveonline managed to catch the talkative president of Carbine, Jeremy Gaffney. He stated in an interview with the magazine that they were surprised by the success of the launch. Although the Open Beta was already incredibly popular, expectations have been exceeded even further. Four times as many players are now in Nexus.

Are a million people playing WildStar?

Craveonline concludes that the number of currently active players could be in the millions, meaning over a million.

Gaffney has confirmed his statement again on reddit, but also limited it at the same time: “At the moment we don’t have any subscribers yet because everyone is in the free month.” However, it seems that box sales have gone extremely positively.

[pull_quote_center]It’s strange when more people are playing for pay than for free. But we can handle it.[/pull_quote_center]

Gaffney believes that the increase from the Open Beta to the Live version is due to the fact that players are now playing characters that they will keep and not have deleted at the end of the beta. Some of the devs are also more excited about the game at release than they were during beta times.

[intense_testimonies][intense_testimony][intense_testimony_text]These numbers are – like the last ones – only indicators of success. Especially since no numbers are known regarding how many players were in the Open Beta. Official numbers are expected in the NCSoft quarterly report in about two months.

Before that, the Carbine devs cannot and must not reveal any “sales figures.” Discussions have already occurred regarding the original source since Carveonline speaks of “sales” and “subscribers,” which Gaffney is not supposed to report on. Gaffney has since corrected this and has “pedantically” referred to server load, but he has thanked Carveonline for the good interview.[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]

Source(s): craveonline.com: WildStar’s Popularity Caught Carbine By Surprise, 4 Times More Subscribers Than Open Beta Players
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