WildStar: Nerfs, Buffs and Adjustment of Item Values

WildStar: Nerfs, Buffs and Adjustment of Item Values

In yesterday’s “Nexus Report”, the Twitch stream of the WildStar developers, the lead class designer Hugh Shelton was present and actively answered the viewers’ questions, providing insights into the future of the MMO.

First of all, PvP enthusiasts can breathe a sigh of relief: The current “Burst” issue is known to the developers, and they are particularly dissatisfied with the Arcane Shooter and its “Charged Shot”. This will be changed soon, so that part of the damage will be dealt over time instead of dealing up to 20,000 damage points spontaneously. With this change, the PvE viability of the Arcane Shooter remains largely intact, as the overall damage amount does not change, but in PvP it creates an opportunity to respond with healing.

Speaking of healing: It is acknowledged that they have constrained healers too much with the current patch, and they see that healing currently does not provide much joy; therefore, the values will be corrected upwards again. As soon as they arrive at a satisfactory outcome, they want to focus on Esper abilities, as many of them currently have no use in PvP.

But also beyond that, discussions about class changes have already been fervent: The differing conversion rate of primary attribute to secondary value will be eliminated, meaning: Each primary attribute will always bring 0.61 attack power for damage dealers, which was previously calculated differently for each class. Simultaneously, all weapons in the game will be adjusted, so starting from Content Drop 4 (approximately early October), all weapon types will have the same amount of attack and support power, primarily to make weapon assessment easier for players. Lastly, the various stances of Warrior, Assassin, and Tech Pioneer will lose their bonus damage – this will be compensated in other ways.

Towards the end of the stream, Stephan Frost (the voice of “DevSpeak”) addressed the viewers with a more serious tone: They apologize for not being able to fix bugs and errors immediately and for sometimes major issues only becoming visible after a patch is released. They are also aware that an MMO like WildStar can never be perfectly balanced, as that doesn’t exist – but a very good balance is always aimed for.

Anyone who wants can also watch the stream afterwards:

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