With the Free2Play patch, the big adjustment of the loot from WildStar is coming – a developer blog provides detailed plans once again.
Still need clarification
One might think that everything has been said about the big Free2Play patch of WildStar, which is coming this fall. Nevertheless, especially the switch to the new attributes seems to be a topic of discussion. For this reason, Senior Game Designer Evan Graziano, better known as Verizal, has spoken up in a developer blog and commented on individual aspects of the switch again. He explains, for example, what changes regarding the world merchants, quest rewards, and instances.
Something for everyone – and always!
Anyone who has quested in WildStar so far received plenty of armor pieces after completing a mission – but only rarely something truly useful. Out of 10 rewards, one could maybe use only one, which felt unsatisfying for most players. Therefore, all quests have been adjusted to provide players with a meaningful upgrade in every specialization. The tasks are meant to always provide a worthwhile incentive to engage with the world and the story, rather than just grinding enemies, as is the case in many other games.
At the same time, the offerings of many merchants in the game have been adjusted – they now typically have significantly fewer goods, with some merchants even being completely removed. Instead, the remaining assortment is intended to be more useful and attractive, and especially to better harmonize with the quest rewards.
Instances – Better rewards, clearer system
Some words have also been said about the adjustments to the instances. These are meant to be more accessible and provide more consistent rewards at the same time. But what does that mean exactly? Basically, two things: Instance bosses now carry items that are really useful for group members – this is primarily due to the new value system. At the same time, the item levels of dungeons, adventures, and raids have been adjusted so that there are no significant differences within similar content. Experienced adventures range between item level 68 and 70, experienced dungeons between 78 and 80, and the raid Genarchiv between 96 and 100 – thus, the biggest problems of itemization probably belong to WildStar’s past.
Items – what will happen to my old costumes?
As many items will disappear from the game due to the system switch, some players are concerned about their costumes. Here, too, there is reassurance: existing costumes will continue to work and it has been ensured that all clothing pieces can still be found in the game – albeit sometimes under different names. Whether these items will still be as accessible as they currently are will probably depend on each individual case.


