WildStar presents itself in top form at the start of the open beta. The SciFi-fantasy MMORPG plays smoother than it did a few months ago and the German localization surprises, aside from a few minor issues, with a successful implementation.
Since Thursday everyone can take a look at the much-discussed online role-playing game, which will be released on June 3rd, so in just over a month. Listening to the first voices, whether in public chat zones on the planet Nexus or in the respective gaming communities, one gets the impression that Carbine is offering players a truly mature, yet fun package. The general tenor so far is positive.
Those who were somewhat dissatisfied a few months ago may find a completely different gameplay experience. Much has improved for the better in that time: whether it’s a more modern UI, user-friendly menus, improved quest flow, or the new options in character creation – it already feels like a sufficiently finished game at this point.
Just a word about localization: Many concerns have been raised, especially since the English version boasts a specific humor that is not easy to transfer into other languages. However, after several hours in the German version, it can be said: Well done, better than expected for a start.
Yippie, WildStar is ready for launch!
Over 8 years of development time and a generous budget, with many experienced developers and a very intensive beta phase, have seemingly paid off. Almost everyone agrees: A AAA MMORPG is being released here, with a version that can be confidently labeled as ready for release. Thanks to the hardworking Chuas and adorable Aurins. The remaining 4 weeks are enough for the final polish, as no significant flaws are left to find. Meanwhile, performance is still a concern, but according to the developers, many optimizations are already in the pipeline for the launch.
How often in recent years have we heard that a game would have benefited from a few more months, that it was released too early? Such doubts have hardly emerged here so far. It is a different story with the recently released The Elder Scrolls Online, where the community often plays the “The game has potential” card. It is a good game – unfortunately not yet as polished as hoped.

Negative opinions about WildStar are almost exclusively based on personal preferences: “The graphics are too colorful for me, I don’t like the comic style,” to take the classic example. The quest presentation is also not for everyone, especially not for players who insist on fully voiced quests. MMO players who were socialized with classic titles will not be bothered by this. After all, there were neither cutscenes nor full synchronization there. More on that later. At the moment, I just want to say that WildStar offers a thoroughly polished gaming experience. And that’s anything but a given today.
The calm before the storm?
Will the concept of WildStar succeed beyond the release and captivate players even after one, two, or three months? We will report extensively on mein-mmo.de about this. It will be especially interesting to see to what extent this game appeals to the masses – are we perhaps witnessing a renaissance of the blockbusting MMORPG, with a revamped World of Warcraft 2.0? It would be a wish for the developers. However, it is still relatively quiet around WildStar, as we have already reported. Is there a lack of interest, or is it just the calm before the storm? The trend on Google in recent days gives hope.
We cannot guarantee it for every single player, but according to our beta experiences, several hundred hours of gameplay fun are definitely in store. One feels at home as an MMO veteran. Because WildStar primarily relies on tried-and-true features but expands them, revealing interesting innovations. Another question will be whether players would prefer a game that breaks more conventions, like Guild Wars 2 once did. WildStar, on the other hand, operates within the genre lines.
Whether there will be problems at the beginning, despite the positive signals, can never be completely ruled out. However, we are on the right track.
Most importantly: How do you like the open beta so far? Is WildStar captivating you, or can you not get into its outlandish style?
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