WildStar: Goodbye, Gold Rush!

WildStar: Goodbye, Gold Rush!

Yesterday, in a stealthy manner, the announced revision of the WildStar adventures was tackled in the mini-patch. Many players complained that groups for veteran adventures were immediately dissolved once it was no longer possible to achieve a gold rating, which has now been addressed.

Previously, completing an adventure on silver guaranteed a blue item, and completing it on gold guaranteed a purple item, but this has now completely been removed.

As a compensation, at the end of the adventure, one now receives a random item from the end boss’s loot list, which also included the former silver/gold rewards. Additionally, a high medal rating increases the extra rolls on the instance-wide loot list; each rank increases the number by 1, so a “gold run” receives a total of 3 bonus rolls.

At the same time, the gold reward for completing an adventure has also been adjusted. Without a medal, one receives 100% of the original amount, for bronze 150%, for silver 200%, and for gold a substantial 250%, making adventures more worthwhile from a financial perspective as well.

However, not everyone will be able to rejoice at this change: unlike before, the new system now means that a perfectly executed adventure run with a gold rating is rewarded only with a blue item, and the coveted “epics” are missing. But one can probably never please everyone.

Lastly, the drop chances for some VIP abilities have been increased and some minor bugs that had crept in during the big patch the previous day have been fixed.

Source(s): www.wildstar-arkship.de
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