Why the current World of Warcraft feels wrong

Why the current World of Warcraft feels wrong

World of Warcraft is not fun for many players. One reason for this is the introduction of new game systems that end up being discarded.

While the Beta of World of Warcraft Classic is currently enjoying great popularity, attracting thousands of viewers on Twitch and bringing a sparkle back to the eyes of many old veterans, the live version of World of Warcraft looks quite different. In Battle for Azeroth, the excitement is gone and even though the next Patch 8.2 Rise of Azshara looks good, there is still no release date. Many current game systems, such as island expeditions or the Heart of Azeroth, are unpopular.

However, on Reddit, many players have identified another reason that has continuously worsened World of Warcraft over time, even if the individual ideas and innovations are good: too many game systems that are only relevant for one expansion.

World of Warcraft
The garrison was a big feature – too big, if newcomers want to get to know it now.

Too many new systems: It is mainly criticized that World of Warcraft repeatedly introduces new game systems with new expansions that are then discarded at the end of the expansion. It started with the garrison in Warlords of Draenor, continued with class halls and artifact weapons in Legion, and presumably the Heart of Azeroth will face the same fate with Patch 9.0.

Particularly absurd for newcomers: The comment from DeathKoil received a lot of support. He points out that these experiences can be especially confusing and annoying for new players.

So while leveling in the regions of “Warlords of Draenor,” players are introduced to the garrison. There, they send their first followers on missions and then go questing themselves. In most cases, however, players have already passed through the areas before the followers have returned. A large part of the garrison is never utilized, and many features can only be unlocked by playing a lot in areas that no longer benefit the player.

WoW Xalatath Artifact Draenei title
The powerful artifact weapons are already burnt out upon acquisition – even though all NPCs still find them heroic.

Next comes Legion. There, players are handed their artifact weapon, which is supposedly super strong and powerful, as all NPCs repeatedly emphasize. However, you notice little of this, because the weapon is already extinguished and consumed upon acquisition. The numerous missions of the class hall are also not achievable during “normal” leveling.

A similar fate is likely to await the Heart of Azeroth and the Azerite traits, even though that is still in the future. However, if Blizzard takes a similar path as before, then latecomers will have an extinguished necklace while leveling in Kul Tiras and Zandalar that unlocks no traits in armor.

In summary, for many players it is an imposition and a waste of time. At the start of content for an expansion, one has to unlock things that are then immediately taken away again, or whose unlocking is not fully experienced in normal gameplay.

WoW Jaina Blood Elf Female Heart of Azeroth title 1140x445
Will the Heart of Azeroth eventually face the same fate? Probably.

New content makes the world smaller: Along with this, new content also makes the relevant game world smaller. In the current WoW, only “the current thing” is relevant. With luck, it’s the entire continent of the respective expansion, but with bad luck, it’s only a specific area – that was particularly noticeable with Argus. All other content was practically irrelevant. Instead of enlarging Azeroth with new patches, the current game content only offers incentives to complete exactly that.

Cortyn says: In conclusion, I believe this is also a reason why many players long for Classic. Not only because the game mechanics have changed, but also because many systems are disconnected and exist on their own, losing their relevance with each new expansion.

World of Warcraft Classic is neither particularly well-balanced nor free from errors – but it is “cohesive” and everything interlocks. That is something that the current World of Warcraft can at least learn from with upcoming expansions.

But what is your opinion on the topic? Do you agree with the opinions on Reddit or where do you see the big problem with the current World of Warcraft?

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Source(s): reddit.com/r/wow/
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