Cortyn levels as a fire mage in WoW Classic. However, this is accompanied by some annoying situations that need to be reported.
My first real character about 15 years ago was a fire mage in World of Warcraft, and it should be again this time. Although I am much wiser in “WoW Classic” than I was back then and no longer distribute talent points at level 35 because “my power gain is so great in one go” and I do not find Polymorph “totally useless”, there are still some problems and situations that trouble me.
And we are not even talking about the things that some players report as bugs.
The Pyroblast and I – An Eternal Love-Hate Relationship
Before the super-experts come from the corner and criticize my build: Yes, I know that both Pyroblast and Shockwave do not belong to a “top build” for the fire mage. I still took both because I just wanted big balls of fire that can take away 30-40% of the opponent’s health.
What I had completely repressed, however, was how long a casting time of 6 seconds can be in reality. I previously played a shadow priest in retail and if a spell took longer than 2.5 seconds, I was already half falling asleep. So it also happens that you can accomplish a lot while casting a Pyroblast to open the fight:
- Reorganize the inventory.
- Fill the glass with cola again.
- Contribute to the guild chat.
- Spin my character exactly 2 1/2 times in a circle with the A or D key and then get annoyed that I’m looking in the wrong direction at the end of the cast.
- Do half of the tax return.
When the spell finally completes after what feels like an eternity, you haven’t won yet, as further obstacles are thrown in your way:
- The opponent has now run out of range, the spell has no effect and is canceled.
- Another player has attacked the opponent and marked it for themselves.
- The opponent resists the Pyroblast. 6 seconds of casting time for nothing.
Nevertheless, I like my big fireball. When the giant lava ball leaves my mage’s hand, it feels great. When it actually crits, even more so.
Frost Mage – My First Entry on the Ignore List
While questing in Tanaris, there was the unfortunate incident that I had to put the first teammate on my ignore list.
This was with the pirates far to the east. Not only is this a good area to farm fabrics, but it is also extremely popular for frost mages who want to perform large AoE farming with the spell “Blizzard”. Since all opponents here are melee fighters, frost mages can kite these enemies and kill them at a distance with area effects.
Other “pirates” have achieved all the first kills in WoW Classic.
So while I am taking down one enemy after another (or 2 simultaneously if I feel particularly brave) with my Pyroblasts, Fireballs, and Fire Strikes, a frost mage is continuously riding around me who is pulling the entire area.
I won’t lie: It’s pretty impressive to see how many enemies a frost mage can take out at once. It is definitely an extremely effective farming method. It’s just a playstyle that wouldn’t be fun for me. I love fire, I’ve always loved it and want to remain a fire mage forever. But everyone plays how they want, right?
Well, wrong thought. Not only did I notice the frost mage, but he also noticed me. While I was drinking my water (which restores way too little mana), the other mage messaged me:
“Spec frost, then you can farm as well.”
“Thanks, but I have fun with fire, even if it takes longer.”
I’ll spare you the entire chat log. The short version is that the esteemed frost mage ended up calling me a “bad noob” because I didn’t play as effectively as he did and wished me “good luck” getting into a dungeon anywhere.
There are idiots everywhere, whether in retail or classic.
Partial Resists and Magical Resistances
Anyone currently playing World of Warcraft Battle for Azeroth does not have to worry about stats like “hit rating.” All spells and abilities hit automatically, unless another ability prevents it.
I was well aware that this was not the case in classic. I still knew that there was hit rating and that the chance had to be increased through talents and items.
What I had completely forgotten were the “partial resists.” Spells can not only be resisted or hit – there are also plenty of zones in between.
Instead of a nice 1000 Pyroblast (the round number for simplicity), spells can be resisted by 25%, 50%, or even 75%. Then a yellow 250 appears above the opponent and leaves me a bit frustrated.
As if that weren’t enough, multiple effects on a target also have their own resistance chance.
Especially noticeable is this with the spell “Scorch.” It is a fire spell with a short casting time that causes low damage. Fully skilled, Scorch can still do a whole lot more:
- It creates a stackable debuff that increases the fire damage taken.
- It has a 10% chance to stun the opponent for 2 seconds.
- A critical hit creates a DoT effect that deals an additional 40% damage.
All these additional effects have their own chance to be resisted again, even if the original Scorch spell hits.
But that’s the fate I chose for myself as a fire mage. I could have chosen differently. But big Pyroblast crits are just too tempting…
What problems do you face in WoW Classic?
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