On Wednesday, Patch 9.14 was released in League of Legends. It was considered particularly important due to the many balance changes it brought. However, instead of positively impacting the MOBA, the patch only caused frustration among players.
What went wrong with the patch? From the players’ perspective, pretty much everything. Over 60 partly critical bugs crept into LoL. The list of complaints is long, and many fans refer to Patch 9.14 as a disaster and the worst update in years.
Riot responded by disabling ranked matches and implementing some quick bug fixes.
Have all the bugs been fixed now? Riot Games fixed the game-breaking bugs within the first eight hours after the patch’s release. The ranked mode is now active again.
However, there are still smaller bugs and problems with logging into the launcher.
Abilities did not work at all or were faulty
What were the most critical bugs with champions? Fans of the champion Annie probably had some fun for a few hours. All of her abilities stunned enemies with every use. This was supposed to happen only with every fourth ability.
That’s why Annie was disabled shortly after the patch’s release. The same went for Mordekaiser, Ryze, and Qiyana, who also had game-breaking bugs.
However, some non-disabled champions also came with issues:
- Pyke could kill allied players with his ultimate ability.
- Jayce could crash the entire game with his abilities.
- Zed’s shuriken simply disappeared into nothing and dealt no damage.
- Galio’s ability “Heroic Entrance” went straight through enemy champions.
Additionally, bugs like incorrect damage numbers or incorrect voice lines seemed trivial, but these errors also flooded into the game with the patch.
What were the most critical bugs aside from champions? Items and runes were also not safe from bugs:
- In the first hours, the items Electrocute, Manaflow, and Phase Rush did not work at all.
- All support items gave no gold to players even if they stood close enough to allies.
- Wards caused issues and did not reveal enemy players.
- Some runes simply did not work at all.
It was also problematic that Baron had no hitbox in some games, preventing players from killing it. Also, the creep waves sometimes behaved strangely, ignoring each other and just walking to the tower.
Players also blame Teamfight Tactics
What are fans so angry about? Many hardcore LoL players are venting their frustration in the forum. For them, it’s primarily Teamfight Tactics, Riot’s new auto chess game, that is to blame for the disastrous patch.
Players mentioned various reasons. Some suspect that resources were diverted from LoL in favor of TFT, which are now missing in quality control.
Others, like the user A Wild Script, even theorize that Riot Games intentionally built in the bugs to push players to Teamfight Tactics. He says:
Wake up, sheep. Don’t you realize that Riot does this on purpose so that everyone plays ranked in shitty TFT.
His theory has some followers in the forum, but it has a crucial flaw. Even in TFT, there were issues and crashes after the patch. The Patch 9.14 also brought many changes here.

