The latest mode in World of Warcraft is not for the faint-hearted. Because they cannot use their character for 72 hours.
Even though the WoW Classic community is currently dealing with flying bots and GDKP systems, there will soon be a highlight that many players are looking forward to: the Hardcore mode. Here, characters have only one life, and if you die on the way to level 60, you can only continue playing as a ghost.
But those who turn out to be cowardly will also receive a rather harsh penalty.
What kind of debuff is this? The “Coward!” debuff lasts for a solid 3 days – that is, 72 hours. It brings a whole lot of negative effects:
- All attributes are reduced by 20%.
- All damage dealt is reduced by 20%.
- Armor is reduced by 20%.
- All spell resistances are reduced by 20%.
Effectively, this means that during these 3 days, your character will not only be ostracized by all other players, but you also can hardly play him. A reduction of 20% often makes a safe fight in WoW Classic one that you barely survive.
How do you get this debuff? In the Hardcore variant of WoW Classic, there will be an opportunity to challenge other players to a “Mak’gora” – a duel to the death. This duel does not end at 1 HP but continues until one of the two characters is dead.
And yes, this also means that this character is then completely gone and cannot continue playing WoW Classic Hardcore.
However, if you notice in a duel that you are losing, you might consider just fleeing. This is possible, even if Blizzard has significantly increased the radius of the duel. Those who flee will be punished with the “Coward!” debuff.
By the way, you cannot receive the debuff while you are under a control effect. So, for example, a priest cannot put you in mind control to carry you out of the duel area.
In the current WoW, people are struggling with the Mega-Dungeon:
Why should you participate in duels? Of course, it is incredibly risky to accept a duel to the death in Hardcore mode. This is therefore only something for very experienced PvP fans and anyone looking for an even more extreme thrill.
This achievement is “rewarded” with a special ear chain that can be seen as a buff on your own character. Every other hero you have killed in a duel adds a stack of this permanent buff. This way, anyone can see with a click on your character how many others you have already taken down – and whether they should not mess with you.
What do you think of the idea of this debuff?