The loot distribution in World of Warcraft constantly causes discussion. But which loot distribution is the best? We want to find out.
In World of Warcraft, even after almost 20 years, everything revolves around one thing: loot, loot, and more loot. After all, good equipment makes the character better and ensures that tougher challenges can be mastered, one can show off a bit with their performance in the damage meter – or as a tank, one can completely forgo a healer.
However, how loot is assigned by the game has changed significantly over the years. Especially with the launch of Dragonflight, Blizzard has gone a bit “Back to the Roots” and brought back group looting – much to the joy or dismay of some players. But which loot system is actually the best? Is it now better than before, or should Blizzard return to “Personal Loot”? We want to know from you in this survey.
What loot systems are there in World of Warcraft?
In World of Warcraft, there are currently primarily two methods of distributing loot: the so-called “group looting” and “Personal Loot”. We will briefly introduce both variants:
The “Personal Loot” is active in most areas of World of Warcraft. In the open world or in dungeons, this option exists. This means that the game internally decides which character receives loot, and only that character can loot it and receives it directly in their inventory. Those who wish – and meet certain requirements – can subsequently pass their loot on to other players, but the final decision always lies with the person who received the loot item first.
In contrast, there is “group looting”, which is currently used in raids. Here, all participating characters are shown the entire loot from the boss. Everyone can then choose how much they want the item.
- Need: The item is needed and improves the character. This option is only available to characters who can also (meaningfully) use the item.
- Greed: The item is not needed for improvement but for other reasons – such as for direct sale or as transmog.
After all players have made their choices, everyone with “Need” rolls for the item, and the character with the highest roll receives the item. If no one rolls Need, the items are instead rolled among the players with “Greed”.
Here too, it is possible to pass the item on to other characters afterwards.
Both systems have advantages and disadvantages. While World of Warcraft initially relied heavily on group looting, “Personal Loot” has been increasingly employed in recent expansions. Only now, with Dragonflight, have the developers brought back group looting.
But now let’s hear from you! Which loot system do you think is the best in World of Warcraft, and which should Blizzard carry into the future? Participate in the survey and let us know how you prefer to receive loot.
If you want, feel free to leave a comment explaining which of the two loot systems you like best and why – or whether there should be a completely different one.
