A former soldier with combat experience reports what bothers him about the combat system of The Division 2 and receives a lot of support for it.
This is how the battles of The Division 2 are received: Numerous players, including our author Sven, have a great time with the battles in The Division 2. Overall, the enemy AI is convincing, keeping many battles exciting and often offering a tough challenge.
However, there is also criticism. Among other things, certain enemy mechanics, unfair spawns, overly precise enemy shots or throws, and sometimes bullet sponge-like enemies in the endgame are criticized.
What a battle-tested war veteran thinks of the fights
Who is it about? Reddit user PsychoFit_nerd claims to be a seasoned war veteran with a lot of real combat experience. He has now written a post on the discussion platform explaining what is going wrong in the fights in The Division 2 and what specifically bothers him.
What does the veteran say about the battles in The Division 2? At first, PsychoFit_nerd emphasized that he does not want to trample on the game at all. He would love The Division 2 above all else and does not demand any nerf or anything similar. And yes, he knows that it is just a game.
What particularly bothers him about the fights is the way some aspects of the cover mechanics work. In his view, this could be easily fixed if certain aspects are considered.
When you go into cover and have an enemy group directly in front of you (at 12 o’clock), everything is still fine. If you want to fight them, it can only be done by looking over the cover. But as soon as one of the opponents attempts to flank you, the system reveals its weaknesses.
If one of the enemies has now positioned himself to the side of you (at 9 o’clock), the cover mechanics force you to stand up while actively aiming and shoot at the flanking enemy in full size. In doing so, you automatically expose yourself to the fire of the enemy group directly. This behaves completely differently in reality and does not make a good impression as a mechanic or animation in the game.
Because in a real firefight, you would react to the flanking enemy from the side out of cover while still protecting yourself from the views and fire of the frontal group. That you are forced to leave cover in the game and thus offer yourself as a target makes no sense at all.
What fans say: On Reddit, the veteran receives a lot of support for his view of the cover system. His post quickly received over 3,000 upvotes and is being actively discussed.
Many share the opinion that the mechanics could be improved here, even if very few really believe that anything will change.
Others emphasize that it is just a game, which cannot possibly depict all aspects of a real firefight, and that it already implements quite well as a looter-shooter for its standards.
What do you think of his critique? Would a corresponding adjustment improve the gaming experience? After all, games from the same company like Ghost Recon Wildlands already show what kinds of animations and cover mechanics are possible.


