Veteran with Hunter Rank 100 Explains Why Monster Hunter Wilds Feels Easier

Veteran with Hunter Rank 100 Explains Why Monster Hunter Wilds Feels Easier

Within the community of Monster Hunter Wilds, there is still lively discussion about whether the new installment of the popular franchise is easier than previous Monster Hunter games. A series veteran has reached Hunter Rank 100 and summarized his impressions.

Is Monster Hunter Wilds easier? The player VV3nd1g0 explains on Reddit that he has had more than 70 hours of fun with the new installment of the Monster Hunter series and was able to achieve Hunter Rank 100 during this time. He himself started hunting monsters in 2010 with Monster Hunter Tri and has since played every Monster Hunter extensively that has been released in the West.

His assessment of the difficulty level: Yep, Monster Hunter Wilds sometimes feels easier. There are a whole bunch of reasons for this:

  • The Palico companion is significantly more efficient from the outset than in other Monster Hunter games. They can reliably heal, clean, set traps, and draw aggro – that is a new level of quality.
  • The new wound system not only creates nice burst phases; it also interrupts the monsters for some time. If you open multiple wounds and then work through them steadily with focus attacks, you can effectively trap monsters in a stun chain. There is no resistance to this stun from focus attacks. (Editorial note: To make this work, you need a weapon that does not hit all other open wounds during a focus attack.)
  • Many breath attacks or multi-hits from the monsters only deal damage once. If you block this damage, you can ignore the rest of the attack animation.

What, on the other hand, does not really make Wilds easier, according to his assessment, are the Saikrii mounts (formerly you would just leave the area if in doubt to heal in peace and sharpen your weapon), the weapons, and tools like environmental traps. His conclusion:

“We simply have more tools than ever before. It’s as if you already had the clutch claw from World in the base game. As soon as Capcom decides to give us tougher monsters that are actually intended to be fought this way, we will struggle again. Until then, I will just speedrun monsters and prepare for future endeavors.”

5 tips for a clean fight in Monster Hunter Wilds:

Hunters have never been this well-equipped

How is the community responding? With over 730 upvotes and 250+ comments in about 8 hours.

  • BrickedUp4Backshots praises on Reddit: “This assessment of the focus wounds is the best I’ve seen so far and exactly what I feel, articulated in logical words. Very nice.”
  • Also m3llym3lly writes on Reddit: “Glad there’s someone else who understands the main problem with the wound system. Once wounds open on the monster, you can just keep stunning it, and the monster just becomes a damage piñata. It’s simply too powerful.”
  • Amyrith adds on Reddit: “Super insignificant, but I still want to point it out: The game upgrades your weapon twice while you’re starting with an equipment that has divine blessing. You’ll feel like you’re dealing more damage and taking less damage, which subtly makes the game easier.”
  • i-dont-like-mages writes on Reddit: “I think you’ve hit the nail on the head. It’s the sheer amount of resources available to hunters. […] When you combine mounts with KOs, paralysis or sleep, with wounds, with environmental and hunter traps, the monster can sometimes just sit still for 45 seconds.”

How do you assess the difficulty level of Monster Hunter Wilds so far? Are you sufficiently challenged? Would you like to see tougher challenges? That not all hunters feel like VV3nd1g0 has already been reported: Monster Hunter Wilds is too easy? Behemoth with 6 tentacles is currently destroying hunters en masse

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