Upcoming change for masterpiece weapons outrages players in Destiny 2: “Are now useless”

Upcoming change for masterpiece weapons outrages players in Destiny 2: “Are now useless”

In Destiny 2, Bungie released the first TWaB for 2022 with a brief overview of upcoming changes. However, one change is not received positively, as it alters the mechanism by which you will now generate Light Spheres.

What was released? In the first TWaB of 2022, some upcoming innovations regarding the “Witch Queen” expansion were released.

There will be changes regarding the armor to effectively save vault space. This allows you to modify your items with minimal resources and does not require a second copy of your armor.

Additionally, the new DLC will offer you the possibility to unlock all artifact mods. The first 12 mods will be quickly unlockable as they were in Season 15. However, the remaining modifications will require more XP.

However, a new change is already causing frustration among Guardians, as it will introduce restrictions on Light Spheres. Since Bungie wanted to find a way for exotic weapons without catalysts to generate Orbs, Masterwork weapons will no longer drop Spheres.

Masterwork weapons will become useless

What will the change look like? As Bungie has now revealed, weapons designated as Masterwork and with a catalyst will no longer generate Light Spheres. Instead, new mods for the helmet of each class will ensure that your weapons create Light Spheres based on the element of your mod, creating Spheres of Light.

It no longer matters if your weapon is a Masterwork or if you have the catalyst. Weapons that you have only used for generating Orbs will become useless. Additionally, you will need to consume a mod slot to activate the said effect.

A weapon with a golden outline is a Masterwork.

Why is such a change coming? Destiny 2 has some exotics that do not have a catalyst. Because of this criterion, some Guardians refuse to equip certain exotics.

To counteract this, Bungie wanted to create a way for you to select a weapon based on its stats and not based on a super regeneration effect.

Here, possessing improvement materials also plays an important role. In Witch Queen, you will be able to forge weapons yourself. To use your resources wisely, Bungie is removing the reason to improve legendary weapons.

Thus, you save materials and do not invest them in weapons that you will not use again after five minutes.

What do players say? Players see the change as unnecessary, as all Masterwork weapons will become useless. Moreover, paying attention to the mods makes creating builds more complicated. Some users on reddit express their discontent:

Exactly that is the point. Triple nerf to charging with light, super regeneration, and ammo finders at once. A convoluted system with restrictions upon restrictions that in turn relate to matching elemental affinities. It gives headaches just to think about it. Now imagine actually interacting with the system. […] “I will quickly switch to hunger… Damn, I need to change my helmet.” This is objectively the worst solution for a nonexistent problem.

reddit user doritos0192 on the issue

The YouTuber KackisHD even says in his video that Bungie made the weapons useless now.

Here, there is also talk of a non-existent problem. Many players would have simply wished that the exotics without catalysts finally received one.

Instead, a system that has worked since Destiny 1 is being altered and complicated. It is unclear how this will actually affect gameplay.

What do you think of the change? Do you find it useful and will you use it, or are you skeptical and also feel that your legendary weapons will become useless? Let us know in the comments what you think!

Source(s): reddit, Youtube, Bungie - TWaB
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