Unfair players will soon lose in LoL even when they win

Unfair players will soon lose in LoL even when they win

Players who do not follow the rules in LoL (League of Legends) will be recognized earlier and punished more harshly starting from patch 10.15. The penalty for AFK players sounds interesting.

What changes in LoL? The detection system against unfair players in League of Legends will be tightened by the developers at Riot Games. In this first phase of tightening, the system is supposed to recognize when players “int” – that is, intentionally feed. Likewise, inactive players are supposed to be recognized more quickly. Also, those who try to stay in the game with tricks – even when they are not participating.

In addition, there will be a range of stricter penalties that will punish AFK players even if their team actually won.

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In the blog post, Riot explained (via leagueoflegends.com), that these changes are just the beginning. Bigger improvements are also in progress.

Stricter penalties for AFK players and leavers

Detection even with tricks: Riot’s gameplay designer “Scruffy” explains in the blog that they want to improve the detection systems for inactive players – “especially for cases where players occasionally move to trick the current detection systems.”

Defeat despite victory? If a player is recognized who is not participating in a game or has even left, then he will be credited with a defeat for the match. Even if his team actually won the match and all other teammates are credited with a victory.

There will also be stricter penalties for leavers. “In the future, we will impose queue penalties after much fewer abandoned games. The more frequently a player leaves games, the harsher his queue penalties will be.”

LoL-Poppy-Diabolisches-Grinsen
Poppy is happy that AFK players can no longer secure wins for doing nothing

Why is this important? In matches of League of Legends, frustrated players often leave the game right after their first death. They throw in the towel immediately. This is unfair to the rest of the team, as these four players now either have to try to win the game with only four or wait several minutes until they can leave early.

The desire to punish leavers and AFK players more harshly could have a deterrent effect and hopefully mitigate this problem.

What about feeders / intents?

What is feeding/inting? Among LoL players, “inting” is a common term. Some streamers use it when they have suffered an avoidable death: “I just inted there.” This refers to “intentionally feeding” – that is, the deliberate feeding of the opponent.

One dies intentionally to give the opponent gold for the kills and thus provide the enemy team with an advantage. Such unfair players can ruin the entire match for the allied team.

LoL Uzi
Even stars like Uzi sometimes lose control.

One of the formerly best LoL players in the world punished for feeding.

This is changing: The detection of feeders will now proceed 25% more aggressively. Riot emphasizes that they do not want to punish anyone just for having a bad game. Scruffy explains: “If in the past a 0-100 game was necessary, in the future a 0-75 game will suffice. (Since far more than just the KDA plays a role here, I have intentionally used unrealistic numbers.)”

The penalties for feeders do not change for now. Players who intentionally engage in detrimental behavior will still receive a 14-day ban. If the behavior occurs repeatedly, the penalties will become increasingly severe.

Recently, a player set a death record in LoL – He died 700 times. A case for LoL’s detection system.

Further improvements

The developers of League of Legends are aware of current problems and tricks surrounding the detection system. They show plans for how and in which areas they want to further improve the system in the future.

  • Complex situations should be better detected – if a player initially plays completely “normally” and then decides in the middle of the game to intentionally feed, the system should detect this misconduct
  • Measures against tricks should help – this way they also want to recognize inactive players who move a meter in the game every few seconds to avoid being classified as “AFK”
  • New penalties are planned. In the blog, Scruffy writes: “We will expand the penalty system with new penalties to intervene earlier and have better gradations of the severity of penalties for repeated misconduct.”

The team from Schalke 04 is so bad in League of Legends that they are even mocked when they win. What’s going on with the team?

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