Too hard or just right? Anointed enemies divide players of Borderlands 3

Anointed enemies are among the toughest nuts to crack in Borderlands 3. Are they perhaps too strong?

These are anointed enemies: Once you’ve completed the story in Borderlands 3, there are several ways to occupy yourself in the game’s endgame. Both the True Vault Hunter mode and the various Mayhem levels can keep you quite busy.

The Mayhem mode not only makes everything harder and introduces random elements into the world of Borderlands 3. You will also encounter significantly more “anointed” enemies.

The “anointed” are enemies that are even stronger than, for example, badass enemies – but not bosses. They have abilities such as specific immunities or invulnerability phases, the ability to teleport, or special elemental attacks. In short: They are damn difficult to take down.

Anointed enemies are brutally hard to defeat in the endgame

This is how strong anointed enemies are in Mayhem mode: If you have activated the hardest level, Mayhem 3, the name says it all. A fight against an anointed enemy can become a brutal stand-off. Because: The various random modifications in Mayhem 3 can also provide you with additional disadvantages.

You can choose between different Mayhem levels

For example, it can happen that your weapons suddenly only deal half damage in the area where the enemy is located. Or that the element you’re geared towards suddenly doesn’t do much.

At the same time, an “anointed” can ambush you, exhibiting just the right immunities against your build. Then you can expect a really long fight, which may not end in your favor.

Borderlands 3 players are at their wit’s end – or?

This is how players cope with the challenge: On reddit, there are lively discussions about “Anointed Enemies.” Most players agree that it’s cool that there is no universally applicable build that steamrolls everything in its path. However, many players view the anointed enemies as a fight against windmills. This means: Many players find the battles against the quasi-bosses sometimes just too tough – even at a high level.

Several Zane players on reddit report that anointed enemies are unimpressed by the character’s cryo abilities. They prefer to withdraw when an anointed enemy appears – even when Zane is now stronger. However, the other characters also have problems when the “anointed” suddenly become invulnerable, blast lasers at you, or teleport out of the line of fire only to attack from nowhere again. There is a lack of weaknesses. You can see how such a fight can unfold in this video from “Simple Ape“:

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Some players on reddit report having fewer problems. However, they admit that they may have just hit on the right build. Others see the enemies solely as a challenge to overcome, no matter how long it takes.

The majority of players, however, criticize the design of the anointed enemies quite sharply and wish for a nerf. Especially the temporary invulnerability bothers many.

Furthermore, many players feel that the anointed enemies drop too little powerful loot. However, when it comes to this enemy, you are at the right place:

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von Max Handwerk
This is an AI-powered translation. Some inaccuracies might exist.