Title Update 8.4 from Division 2 nerfs NPCs & PvP weapons – Patch Notes

Title Update 8.4 from Division 2 nerfs NPCs & PvP weapons – Patch Notes

In The Division 2 the new Title Update 8.4 is coming. This introduces several adjustments to the difficulty of the enemies as well as to PvP and more. Whether the changes meet the players’ demands will be seen.

What’s included in the new update? After the Title Update 8 and the Warlords expansion for Division 2, the developers are this time focusing on some gameplay issues. The main focus is specifically on:

  • Balance changes to NPCs
  • Adjustments for PvP
  • Numerous bug fixes

The complete patch notes and a schedule for the maintenance work have already been presented by the developers in advance.

Update March 25, 12:10 PM: The maintenance has been completed and the servers are available again. However, you need to download a small update of about 1 GB to be able to play again.

Update March 25, 9:40 AM: The servers are down and the update is being applied. The maintenance will last until approximately 12:30 PM.

division-2-raid-x4
A major issue at the moment: Enemies are too durable. The patch is supposed to change that.

All about maintenance and server downtime on March 25

These are the important times: In a post in the official forum, the developers have provided details about the maintenance work.

  • Start of maintenance work: March 25 at 9:30 AM German time
  • Duration of maintenance work: Approximately 3 hours
  • The servers should be reachable again around 12:30 PM

The duration of the maintenance work is only an estimated time, not a fixed one. It could happen that the servers come back online earlier or later. We will inform you here if anything changes.

Patch Notes for Title Update 8.4

Changes to NPCs: Following major criticism of the enemies’ difficulty in Division 2, health points and damage of all NPCs are being adjusted:

  • Damage output of all NPCs on all difficulties has been reduced
  • Group scaling of health points and armor of NPCs has been reduced
  • Red enemies, veterans, elites, and named have less health points and armor now
  • In the difficulties “Hard” and “Challenging”, enemies now have less health points and armor

In principle, this should enable all enemies to endure less and deal less damage. However, the difficulties “Heroic” and “Legendary” should still remain very challenging. Therefore, there are special adjustments:

  • Both difficulties will be harder for solo players
  • In duo and trio groups, the difficulty remains about the same
  • In four-player groups, it should become somewhat easier

Additionally, there are numerous nerfs primarily affecting the Black Tusk, their warhounds, and support stations. Overall, these should have received a nerf.

Division 2 Warhound
The Warhounds should now be less annoying.

Changes to PvP: For PvP, Division 2 brings relatively simple but strong changes:

  • All PvP weapons deal 20% less damage
  • Rifles deal an additional 10% less damage
  • Sniper rifles deal an additional 10% less damage

Additionally, the skill “Seek Mine” is being adjusted. Its charge ability has been reduced from 12m to 10m, and the distance from the end to the explosion has been reduced from 6m to 4m.

Gameplay changes and bug fixes: In addition to the nerfs and adjustments, there are also adjustments to the seasonal “Manhunt”. Moreover, the Coyote mask should now drop with a higher probability on every difficulty level.

Many rewards have been upgraded in quality, and numerous bugs have been fixed. You can find the complete list of changes and bug fixes in the official forum of Division 2.

Still having problems with tough enemies?

If you’re having trouble defeating enemies despite the nerfs, or if you want to tackle the higher difficulty levels, we have some tips for you:

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