Baldur’s Gate 3 was really good – but it could be even better. Fans point out where there is still room for improvement.
Baldur’s Gate 3 is likely one of the most successful role-playing games of all time, which will remain memorable to fans for a long time. Even half a year after release, discussions about new secrets and small details are still lively. However, not everyone is 100% happy with the game, even the satisfied players.
In the post “What criticisms do you have about the game?” in the Baldur’s Gate 3 Subreddit, people talk quite rationally about where improvements are necessary and what small details would make the gaming experience even smoother.
However, this is not about fundamental criticism of the core mechanics of the game, such as “I don’t like the combat system”, but rather smaller aspects that could have used a bit more time or attention from the developers. The community discusses fairly rationally and has gathered a whole range of ideas and impressions that could have made Baldur’s Gate 3 even better.
Here are some of these points presented to you.
More decisions that have consequences
The opening of the post was the desire for a more frequent need to make an actual choice – for example, in deciding whether to travel through the Underdark or the mountain pass. UnintelligibleLogic writes:
I wish the choice between the Underdark and the road to Baldur’s Gate was a real choice. I want to be forced to make a decision and wonder or regret what I missed in this run because of it. I want to be motivated to go back and make different choices. Visiting both the Underdark and the mountain pass feels like I don’t have to think about a decision at all.
Being evil isn’t rewarding – and that’s a shame
Decisions with (missing) consequences are already a popular topic. Some believe that the developers have sometimes given in too much to fan demands. Many think it’s not good that Minthara can also be recruited when saving the druid grove. As a result, there are practically no rewarding aspects to ever playing evil. Punninglinguist writes:
Making Minthara recruitable while defending the grove was, in my opinion, a big mistake by the developers who simply caved to fan pressure. There are so many characters that you can’t recruit as a villain, but if you’re nice and kind, you get everyone? Bullshit.
Companions walk into toxic soup
Other criticisms are more gameplay-related. The automatic pathfinding of companions is frequently a nuisance, as ContentPriority4237 writes:
I want my companions to stop walking through the acid puddle they just created or to not walk directly into the lava instead of taking the path right next to it.
This has also been a frequent point of criticism in recent months. Because the pathfinding of companions often makes it necessary for you to take control of each individual and manage the whole group in the best “micro-management” way. Especially in passages that would otherwise be harmless, this is more of a nuisance than a pleasure.
Companions need more conflicts – especially with other companions
While everyone agrees that the companions in Baldur’s Gate 3 are all quite magnificent, there is still criticism. Particularly, it is pointed out that most companions only have a relationship with Tav (the “hero”) but have hardly any interactions with each other. Usually, you only hear a small dialogue between two characters occasionally while traveling, which doesn’t really have any impact. True scenes between two characters that do not understand each other are only very rarely found.
This often makes it feel like the characters basically exist “only for Tav” and this makes them seem a bit less realistic. Or as meowgrrr summarizes:
All companions are my friends, but they are not friends with each other.
This view is also shared by Generation7:
Maybe it’s just me, but I never got the impression that the companions care about each other, only about the player. They hardly interact with each other and they don’t seem to care much if something happens to one of them.
Who knows, maybe some of this feedback will be implemented in a “Definitive Edition” or something similar.
Meanwhile, the developers are still working on improvements. Because soon there will be more evil endings.