In the Dark Zones of The Division 2 there is a new system called “Theft & Greed”. This is intended to reward particularly greedy agents in new ways. Here’s how it works.
Going rogue should pay off in The Division 2. Thanks to the new “Theft & Greed” system, dedicated rogue agents can even be rewarded without killing other players. A new rogue status has been introduced for this.
Here’s how the rogue status works in The Division 1: When entering the Dark Zone, players can choose between “Peaceful” and “Rogue” in The Division 1.
- Rogue: When activating rogue status, players are automatically marked as targets for others. This is indicated by a red skull symbol displayed above the player. By killing other players, one can level up this rogue status until the manhunt is activated.
- Manhunt: The red rogue symbol turns yellow. At certain terminals distributed throughout the Dark Zone, players can deactivate this and reap rewards. But first, they must reach that point. When the manhunt is active, one is visible to every other player in the Dark Zone and is thus fair game. Additionally, every player can see where the terminals are located.
The mechanics are largely similar in The Division 2, but in addition to rogue and manhunt, there is a “non-lethal” rogue status. This is marked by a gray skull symbol.

Theft and Greed as a New Factor
What does the new rogue status bring? When going rogue in the Dark Zone, you start in this “passive” rogue mode. You are not yet displayed as a threat to other players, but you can still commit “evil” deeds. The “Theft & Greed” system introduces another way to engage in “rogue” actions.
Only when you kill players will you be classified as dangerous and become a target for others. This corresponds to the classic rogue status from The Division 1. If you kill enough players, you will reach the manhunt status.
Here’s how the “Theft & Greed” system works: Agents can hack special SHD terminals of the Division throughout the Dark Zone
- hack special SHD terminals of the Division
- break into large loot boxes that would otherwise require a key
- steal loot from supply drops
- and take collected loot from fallen agents.
In the final game, there are apparently even more options available.
Through such PvE actions, a countdown can be increased. When this countdown reaches its maximum, you can enter the “Thieves’ Den”, the hideout for thieves. A total of three of these hideouts spawn on the map. However, you must choose one, as they disappear after entering.
The hideouts spawn in different locations in the Dark Zone each time to avoid spawn camping.

Hideout for Rogues in Thieves’ Den
What is the purpose of the Thieves’ Den? It serves as a kind of safe house and hideout for rogue agents. In one of the three possible Thieves’ Dens, there is an NPC vendor who carries special goods.
To see the vendor’s offerings, you must first give him three special “MRE” items that can be found in the Dark Zone.
If there is no vendor in the Den you chose, you must retry and reset the countdown to 100%. If you leave a Thieves’ Den, you are no longer rogue.
The new rogue status is meant to give agents new opportunities to go rogue without immediately getting involved in fights with other players. But be careful: other players can still be a danger to you.
Is the manhunt worth it again? If you’re in manhunt mode, you still need to deactivate a terminal in The Division 2 to end the manhunt. However, other players can no longer see where these are located on the map. This should make the manhunt significantly more attractive and has been long requested by fans.
Do you want more information about the Dark Zone? We have summarized the 8 biggest changes for you.