A bug is driving some players in Call Of Duty: Black Ops 4 crazy. The issue appears to be the game’s hit detection. Fans have recorded some footage of it. What’s going on?
Apparently, Black Ops 4 has a problem that, according to fans, has existed in various games in the series for several years. It seems that Call Of Duty has a general problem with hit detection.

This problem is driving players crazy
What is the problem? Players frequently report that their hits are not counted by the game. The hitmarker often does not display actual hits at all, the target takes less damage than it should, and often survives in a frustrating way even the worst hail of bullets.
For a shooter, this is a serious flaw and drives many players to despair. They express their frustration on Reddit and show recordings of the alleged bug.
In this video, someone has broken down frame by frame how this problem manifests.
Also, Reddit user Mic_Dizzle has also posted a video in which he shoots several bullets directly into an opponent’s face, but the opponent surprisingly survives for a long time.
There are numerous videos, that are supposed to prove this problem.
The community reacts…irritated
On Reddit, it shows how annoyed players are with this problem. Apparently, it has existed for several years in Call of Duty.
For example, KosGrantUsEyes writes:
Treyarch had plenty of time to fix this mess. They had a full three years, two betas, and a well-informed community that was more than happy to provide meaningful feedback. And now here we are, clear hits are not recognized, shots vanish into thin air.
Despite this, he has a positive attitude towards Black Ops 4:
That’s why it’s particularly frustrating: Among all the bullshit that should have been fixed before release, there might be the best Call Of Duty of the last 10 years. Seeing so much potential ruined by an awful, inexcusable hit detection hurts.

Is the theater mode to blame? Among the many agreeing comments, there are also players who question the accuracy of the recordings. These were made using the theater mode. This is an in-game feature where you can watch replays of your past matches.
For example, GodMeyo writes:
This is not what people want to hear, but using the theater mode doesn’t really make much sense in this discussion. The tick rate at which it records is significantly lower. What you see in replays is not identical to what you actually played. That’s why mouse movements in theater mode look different […].
