8 races are available in WoW Classic. But which race has the strongest bonuses? Which class should you choose with your race? We provide tips for the best combinations of class and race.
In World of Warcraft Classic, there is not as much freedom in class selection as in the retail version of WoW, but still, the combination of class and race (often referred to as “race”) should be chosen wisely. In Classic, there are significant racial bonuses that can make a few percentage points of performance or provide nice bonuses in PvP. We reveal the advantages of all races and explain which classes they suit best.
Alliance Races
We start with the races of the Alliance. Here, the popular Humans are an option, but also the cozy Night Elves as well as the slightly smaller Dwarves and Gnomes.
Humans
These bonuses are held by Humans: Humans have a number of strong bonuses that will especially please fans of reputation farming.
- Diplomacy: Increases reputation gain by 10%.
- Sword Specialization: Skill with swords and two-handed swords is increased by 5.
- Mace Specialization: Skill with maces and two-handed maces is increased by 5.
- Unyielding: Willpower is increased by 5%.
- Vigilance: Dramatically increases stealth detection for 20 seconds. 3 minutes cooldown.
Available Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior
These classes are particularly suited: The racial bonuses ensure that almost all classes are particularly strong with Humans. Only the Warlock does not benefit from the weapon specializations or the Willpower.
Dwarves
These bonuses are held by Dwarves: Coming from the cold regions and with their origin in stone, Dwarves are particularly resilient and protected against cold.
- Frost Resistance: Frost resistance is increased by 10.
- Treasure Hunter: Dwarves can display treasures (treasure chests) on the mini-map.
- Gun Specialization: Gun skill is increased by 5.
- Stone Form: Grants immunity to bleeding, poison, and disease for 8 seconds, and armor is increased by 10%. 3 minutes cooldown.
Available Classes: Hunter, Paladin, Priest, Rogue, Warrior
These classes are particularly suited: The Hunter is the optimal class for Dwarves as he can make use of the gun specialization. The Stone Form also allows Warriors and Paladins to shine as tanks.
Night Elves
These bonuses are held by Night Elves: Night Elves are agile and can hide in the shadows. This makes them unexpected threats in PvP.
- Wisp Form: Upon death, the Night Elf is transformed into a Wisp that moves 50% faster.
- Nature Resistance: Nature resistance is increased by 10.
- Agility: Chance to dodge is increased by 1%.
- Shadow Meld: When activated, stealth is engaged, making it harder for enemies to detect the Night Elf. Cannot be used in combat. Night Elf Rogues and Druids receive a passive additional bonus to their stealth and are even harder to detect. 10 seconds cooldown.
Available Classes: Druid, Hunter, Priest, Rogue, Warrior
These classes are particularly suited: Rogues and Druids benefit from a better stealth ability. Warrior tanks enjoy a better chance to dodge.
Gnomes
These bonuses are held by Gnomes: Gnomes are particularly intelligent and technologically skilled. Due to their small size, they can easily escape captivity.
- Arcane Resistance: Arcane resistance is increased by 10.
- Tech Savvy: Engineering skill is increased by 15.
- Alert Mind: Intelligence is increased by 5%.
- Escape Artist: When used, you escape all effects that cause immobilization or slow you down. 1 minute cooldown.
Available Classes: Mage, Rogue, Warlock, Warrior
These classes are particularly suited: Mages and Warlocks, as the increased intelligence leads to more mana and stronger spells (critical hit chance).
Horde Races
The Horde is a bit “wilder” in Classic and has fewer “pretty” races. However, they make up for this with cool racial bonuses from Orcs, Tauren, Trolls, and Undead.
Orcs
These bonuses are held by Orcs: Orcs still have their bloodlust from Warcraft III. This is a strong buff but also comes with a significant drawback.
- Axe Specialization: Skill with axes and two-handed axes is increased by 5.
- Commanding Presence: Hunter pets and Warlock companions deal 5% more damage.
- Stamina: The chance to resist stun effects is increased by 25%.
- Blood Fury: Increases the base value of attack power by 25% for 15 seconds. However, the healing received is reduced by 50% for 25 seconds. 2 minutes cooldown.
Available Classes: Hunter, Rogue, Shaman, Warlock, Warrior
These classes are particularly suited: Especially Hunters, as they benefit from both Commanding Presence and Blood Fury. But all other classes are also a good choice for Orcs.
Undead
These bonuses are held by Undead: Undead are known for their iron will, making it nearly impossible to control them.
- Shadow Resistance: Shadow resistance is increased by 10.
- Underwater Breathing: Undead can stay underwater for 300% longer before beginning to drown.
- Cannibalism: When activated, recovers 7% of health every 2 seconds for 10 seconds. Can only be used when humanoid or undead corpses are nearby. Damage taken or movement breaks the effect. 2 minutes cooldown.
- Will of the Forsaken: Grants immunity to charm, fear, and sleep for 5 seconds. Can be used while affected by these effects. 2 minutes cooldown.
Available Classes: Mage, Priest, Rogue, Warlock, Warrior
These classes are particularly suited: All classes are suitable for Undead. The Will of the Forsaken makes them a top choice, especially in PvP.
Tauren
These bonuses are held by Tauren: Tauren are large and nature-connected. They can withstand a lot and are therefore suitable as front-line fighters.
- Toughness: Total health is increased by 5%.
- Green Thumb: Herbalism is increased by 15.
- Nature Resistance: Nature resistance is increased by 10.
- War Stomp: Stuns all enemies within 8 meters for 2 seconds when activated.
Available Classes: Druid, Hunter, Shaman, Warrior
These classes are particularly suited: Tauren are perfect as Warrior tanks with their increased health.
Trolls
These bonuses are held by Trolls: Trolls are known for their strong regeneration and berserker effect. The more wounded they are, the more threatening they become.
- Bow Specialization: Skill with bows is increased by 5.
- Thrown Weapon Specialization: Skill with thrown weapons is increased by 5.
- Beast Slayer: Damage dealt to wild animals is increased by 5%.
- Regeneration: Health regeneration is increased by 10%. Additionally, 10% of total health regeneration continues during combat.
- Berserker: Increases attack and spell speed by 10% to 30% for 10 seconds. The effect is stronger the more wounded the Troll is at activation. 3 minutes cooldown. Consumes 7% of base mana, 5 rage, or 10 energy upon activation.
Available Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior
These classes are particularly suited: Hunters benefit the most from the bonuses, but Shamans are also a good choice.
How much influence does the choice of race have?
In all of this, you should not forget that in WoW Classic, fun should be the priority. And what good is it to have the most effective combination with a Tauren Warrior if you can’t stand the Tauren butt after a week?

At the end of the day, racial bonuses are just small nuances and details that define a character a bit more precisely. Only those who really want to get the “optimum” out of their character should base their racial choice on this. It is probably not going to happen that someone is excluded from a group or unable to overcome certain content because of their race.
Do you already know these 10 tricks that give you a guaranteed advantage in WoW Classic?
Which class-race combination will you play in World of Warcraft and why? Do you pay attention to the bonuses? Or do you choose only based on style?
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